Search found 23 matches
- Mon Feb 10, 2020 11:24 pm
- Forum: Runewick
- Topic: Help for Cadomyr
- Replies: 3
- Views: 1120
Help for Cadomyr
A note is pinned at Runewick Guard House: https://i.imgur.com/YsMznSZ.png An unholy army is about to attack Illarion. Cadomyr has stepped up to take the blow. We are obliged to help them. 1. All capable fighters, apart from Brassius Meres, should help protect Cadomyr when the army strikes. 2. Refuge...
- Thu Sep 12, 2019 7:22 am
- Forum: The Hemp Necktie Inn
- Topic: Downtime
- Replies: 988
- Views: 396025
Re: Downtime
Olaf could be seen leaving Runewick with full backpack in the northern direction.
((On vacation for next week, will unfortunately miss the planned Runewick event))
((On vacation for next week, will unfortunately miss the planned Runewick event))
- Mon Nov 05, 2018 7:37 am
- Forum: New Players / Neue Spieler
- Topic: Ropes and tying
- Replies: 4
- Views: 11688
Re: Ropes and tying
Thanks Jupiter. I've found the source of the bug. TargetPosList variable (that stores where the captives stood) got localized too much and now it is re-initialized before checking if the target has moved. Seems that the change happened 3 years ago, guess no one tried to use the rope since then :) So...
- Sun Nov 04, 2018 6:21 pm
- Forum: New Players / Neue Spieler
- Topic: Ropes and tying
- Replies: 4
- Views: 11688
Ropes and tying
It seems that there is a possibility to tie others with a rope, but it doesn't seem to work - kerps complaining that the target has moved, but it doesn't. Has it ever worked? Am I missing something? Also it seems that tying monsters down is not allowed. Why is that? (My interest might be related to ...
- Fri Oct 19, 2018 9:47 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Current Development
- Replies: 87
- Views: 45288
Re: Current Development
In the current state of gods system (i.e. in my branch) you can devote yourself to an elder god. That is, you can pray at the appropriate altar to gain favour, and once you have enough favour and you bring several required items you can devote yourself. This will give you no actual bonus, and curren...
- Thu Oct 18, 2018 10:23 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Current Development
- Replies: 87
- Views: 45288
Re: Current Development
Progress has been slow lately. I've put some lists of items per god for sacrificing. Some improvements are still required there, e.g. I want something more interesting for Moshran then just bringing items. Also the numerical constants and English strings are done. This means that soon (after some in...
- Wed Aug 15, 2018 5:59 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Newer Players
- Replies: 30
- Views: 39057
Re: Newer Players
Hi all, Lately I see a lot of discussion on why the player base shrinks and why no new players come. There are all kind of points being raised. I thought maybe I should share my personal impression, me being a relatively new player (joined 2 years ago). (And only then I've seen this thread ha-ha, so...
- Tue Mar 27, 2018 5:46 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Current Development
- Replies: 87
- Views: 45288
Re: Current Development
Sacrificing is almost done. You can put an item near an altar and get favour bonus for it. The more you have already sacrificed to same god, the less favour for value you get, as the god expects more from you. But this cumulative value gradually goes down, as the god forgets your old sacrifices and ...
- Tue Mar 13, 2018 6:47 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Current Development
- Replies: 87
- Views: 45288
Re: Current Development
The cooldowns seem to work now. Meanwhile it's only prayer cooldown and favour decay, but it should be easy to add more, including future priest magic.
Next up is sacrificing.
Next up is sacrificing.
- Tue Mar 06, 2018 6:27 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Current Development
- Replies: 87
- Views: 45288
Re: Current Development
I've started working on the priest system. It's gonna be a long project, but it seems that I am making some progress. The first milestone is divine favour and some rework on the devotion. Implemented (in my personal copy of the scripts): - A dialog with options when an altar is activated - Jealousy ...
- Tue Jan 16, 2018 7:45 pm
- Forum: Runewick
- Topic: Strange Happenings
- Replies: 13
- Views: 5235
Re: Strange Happenings
A small piece of parchment is attached below: In an attempt to better understand what these plants are I have dug out a tomato plant from the fields and with help of Era and Amira replanted it on the closest of Twin Eyes islands, just after the bridge, near a blackberry bush. We should watch it and ...
- Fri Nov 10, 2017 6:50 pm
- Forum: Runewick
- Topic: Rangers of Runewick
- Replies: 27
- Views: 13871
Re: Rangers of Runewick
A parchment is pinned at Runewick guard house:
Ranger Deanna is missing. Let us meet at noon of 23rd of Ushos ((13 Nov, 20:00 server time)) in Sleepy Bujhaar inn in Galmair, to coordinate the search and further actions.
Olaf Andvarefoss, ranger in probation.
- Mon Nov 06, 2017 8:09 pm
- Forum: Runewick
- Topic: Deanna is missing! // Deanna wird vermisst!
- Replies: 1
- Views: 1318
Re: Deanna is missing! // Deanna wird vermisst!
Report on examining the scene I've went to the Malachite mine near Galmair. Signs of a recent cave-in can clearly be seen near the entrance, but it is still possible to crawl into the mine. Inside the mine is almost undamaged, it must have been a local collapse. No signs of Deanna so far. I will co...
- Fri Nov 03, 2017 10:28 pm
- Forum: The Hemp Necktie Inn
- Topic: Call for miners
- Replies: 0
- Views: 1250
Call for miners
A parchment was pinned on boards in Cadomyr, Galmair and Runewick. Call for miners! Needed workers for digging tunnels for an offensive operation on mount Letma planned by Cadomyr. Join the effort to help fighting the forces of evil and earn some coins. An experienced mining engineer <dwarven runes ...
- Sun Oct 22, 2017 5:31 pm
- Forum: Runewick
- Topic: Rangers of Runewick
- Replies: 27
- Views: 13871
Re: Rangers of Runewick
A personal note to Deanna was left, written on a small piece if parchment with some occasional blots.
PATROL REPORT.
On the 2nd of Tanos ((21 October)) I went on my first patrol.
Everything was quiet and usual, except for a couple of angry dogs west of Yewdale.
Olaf Andvarefoss.
- Wed Oct 18, 2017 10:55 pm
- Forum: Galmair
- Topic: Undead at the gates
- Replies: 0
- Views: 1006
Undead at the gates
A small note is left at the door of the guardroom:
There are some undead outside of the town to the East. Killed some of them, but didn't want to go too far alone at night.
Couldn't find any guard on duty, so I leave this note.
Olaf.
There are some undead outside of the town to the East. Killed some of them, but didn't want to go too far alone at night.
Couldn't find any guard on duty, so I leave this note.
Olaf.
- Mon Jul 17, 2017 7:08 pm
- Forum: Runewick
- Topic: Beware robbers!
- Replies: 0
- Views: 1024
Beware robbers!
A small piece of parchment was pinned at the door of Runewick guard house. BEWARE ROBBERS! Recently I was tricked and robbed, and I warn all of you against falling into same trap. The man first approached me in Runewick and started talking about a trail of baskets that lead to the forest. I walked w...
- Thu Apr 20, 2017 10:11 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Current Development
- Replies: 87
- Views: 45288
Re: Current Development
Thanks for the work, and especially for sharing the work-in-progress. Perhaps there could be a sub-forum for dev blogs, where such threads could be organized (thread per feature or thread per developer). I understand that describing the progress is additional work for the developer, but it makes the...
- Fri Sep 16, 2016 8:33 pm
- Forum: New Players / Neue Spieler
- Topic: In game char description
- Replies: 5
- Views: 2788
Re: In game char description
Thanks for the replies! It seems a little bit strange that such basic functionality has disappeared between versions (I would understand if it was just not implemented in the first place). After all this is an important part for an rp-focused game. I'll start using a notepad meanwhile, thanks for ad...
- Tue Sep 13, 2016 9:09 pm
- Forum: New Players / Neue Spieler
- Topic: In game char description
- Replies: 5
- Views: 2788
In game char description
(This is a super-noob question, but there is not much help in game, and I failed to find in on forums). Is there a way to see in-game description of another player? I mean both/either the description provided by the player (e.g. "One eyed man with golden teeth") and automatic game-generate...
- Thu Aug 25, 2016 9:44 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Illarion-Content source question
- Replies: 4
- Views: 1994
Re: Illarion-Content source question
Thanks for the detailed reply. This clarifies a lot.
- Thu Aug 25, 2016 8:31 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Illarion-Content source question
- Replies: 4
- Views: 1994
Re: Illarion-Content source question
Oh, thanks! Didn't notice that there is old and new implementation (BTW this is what git branches are for), I actually started looking at it because there is a cosmetic bug that you create silver goblets using iron bars. Sounds like fraud to me :) So I thought that I can fix it myself and make a pul...
- Tue Aug 23, 2016 9:35 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Illarion-Content source question
- Replies: 4
- Views: 1994
Illarion-Content source question
Hello, I'm trying to understand how crafting is defined in Illarion-Content repository. I am looking at repo https://github.com/Illarion-eV/Illarion-Content/tree/20160320 . In files ./content/craft/new/final/*.lua I see lines: local Craft = require("base.crafting.Craft") local ProductGroup...