Search found 48 matches

Tue Sep 24, 2019 5:32 pm
Replies: 4
Views: 116

Re: Brainstorm: Priest spells

Good question. Yes, I assume group play as in Ars Magica. And no, I don't consider the 5 categories (at least for now) but a unique spell per god.
Mon Sep 23, 2019 8:07 pm
Replies: 4
Views: 116

Brainstorm: Priest spells

Hi, We are about to have devotion and divine favour quite soon in the game. The bad news is that meanwhile it will give no benefits engine-wise. While this is quite realistic, I don't think it fits the fantasy setting :) The plan is to add 1 (maybe 2) spells per god at first (so we don't have to wai...
Thu Sep 12, 2019 6:22 am
Topic: Downtime
Replies: 909
Views: 207467

Re: Downtime

Olaf could be seen leaving Runewick with full backpack in the northern direction.
((On vacation for next week, will unfortunately miss the planned Runewick event))
Sat Mar 09, 2019 1:28 pm
Replies: 9
Views: 526

Re: Evaluating the "Threat" of Monsters

I've seen games with color-codes to indicate monster's level. I don't quite like it, as it is a little bit of immersion breaker (though surely convenient). I would prefer to have "monster lookAt", similar to player lookat: - it may give hints to monster level - it gives place for some lore details -...
Fri Feb 08, 2019 3:55 pm
Replies: 14
Views: 884

Re: Hair dresser NPC

As for orcs, I think I've found the cause and there is a 1-line fix for it here: https://github.com/Illarion-eV/Illarion-Content/pull/118 (Actually it was linked to being a male orc, not to being bald. Turns out Ezra is a little bit racist and a little bit sexist). As for other issues, I am not quit...
Wed Dec 19, 2018 9:58 pm
Replies: 4
Views: 547

Re: Dark Fires ?

Actually looks pretty cool. The smoke of the fires limits your visibility :)
Maybe it's not a bug but a feature :D
Thu Nov 08, 2018 10:32 pm
Replies: 3
Views: 429

Re: Parchments/Pergamente

Turns out the parchment can currently be multiline - each time you use a quill on the parchment you add one line. The current interface is not very user friendly, and I think I can improve it. Of course pictures are still out of scope - I think verbal description is the way to go. Currently you can ...
Mon Nov 05, 2018 7:37 am
Replies: 4
Views: 494

Re: Ropes and tying

Thanks Jupiter. I've found the source of the bug. TargetPosList variable (that stores where the captives stood) got localized too much and now it is re-initialized before checking if the target has moved. Seems that the change happened 3 years ago, guess no one tried to use the rope since then :) So...
Sun Nov 04, 2018 6:21 pm
Replies: 4
Views: 494

Ropes and tying

It seems that there is a possibility to tie others with a rope, but it doesn't seem to work - kerps complaining that the target has moved, but it doesn't. Has it ever worked? Am I missing something? Also it seems that tying monsters down is not allowed. Why is that? (My interest might be related to ...
Mon Oct 29, 2018 9:46 pm
Replies: 2
Views: 326

Sacrifice to Moshran - call for ideas

Hi, I'm almost done with divine favour implementation, but I need help with sacrifices to Moshran. I want to start with lore/RP perspective (e.g. what you would describe as sacrifice to Moshran on RP forum), and then see what can be implemented and how. From the website description: He is venerated ...
Fri Oct 19, 2018 8:47 pm
Replies: 87
Views: 12332

Re: Current Development

In the current state of gods system (i.e. in my branch) you can devote yourself to an elder god. That is, you can pray at the appropriate altar to gain favour, and once you have enough favour and you bring several required items you can devote yourself. This will give you no actual bonus, and curren...
Thu Oct 18, 2018 9:23 pm
Replies: 87
Views: 12332

Re: Current Development

Progress has been slow lately. I've put some lists of items per god for sacrificing. Some improvements are still required there, e.g. I want something more interesting for Moshran then just bringing items. Also the numerical constants and English strings are done. This means that soon (after some in...
Mon Oct 15, 2018 10:13 pm
Replies: 3
Views: 429

Re: Parchments/Pergamente

I guess that displaying pictures like that would require a serious change to the client (maybe also the server). Last time I checked the parchment text was a single line. Perhaps making it multiline is somehow possible at reasonable development effort. That would make possible writing letters and an...
Fri Sep 14, 2018 8:19 pm
Replies: 4
Views: 549

Re: Priest Favor Dailies

For strengthening the Hemp Necktie there is a suggestion from Slightly to develop somewhat more interesting quests: https://illarion.org/community/forums/viewtopic.php?f=24&t=42109&p=711291&hilit=Hemp#p711261 Perhaps we could take some inspiration from there, and make some of favour quests require p...
Sun Aug 19, 2018 7:41 pm
Replies: 4
Views: 553

Re: Charakter location in Onlinelist

What about making it work the other way: Add an NPC (e.g. at Hemp Necktie), who is a mage and can send a message "<Char1> wants to meet you at the Hemp Netcktie inn", where Char1 is the one who activates this, either choosing from list of online chars or typing full name of the recepient. Of course,...
Wed Aug 15, 2018 5:14 pm
Replies: 1
Views: 386

Guided character creation (mostly for newbies)

Hi, Lately I see a lot of discussion on why the player base shrinks and why no new players come. Among other things, there is a problem of new player not meeting any other players for some long time: Lets say we keep 5 from those 100 people who make an account and try the game. I bet that at least 3...
Wed Aug 15, 2018 4:59 pm
Replies: 28
Views: 16395

Re: Newer Players

Hi all, Lately I see a lot of discussion on why the player base shrinks and why no new players come. There are all kind of points being raised. I thought maybe I should share my personal impression, me being a relatively new player (joined 2 years ago). (And only then I've seen this thread ha-ha, so...
Wed Aug 08, 2018 8:10 pm
Replies: 29
Views: 1442

Re: Change proposal: Only common items for NPC traders

I think that selling high-level items to NPCs should remain possible. I never tried leveling up in the crafts too much, but I guess it requires making quite a lot of items - much more than players would want to buy (no matter how many active players there are, as active players may also be crafters)...
Wed May 23, 2018 7:53 pm
Replies: 4
Views: 549

Re: Priest Favor Dailies

Hi, sorry wasn't near a pc for some time. That said, here is what I want from you. The Dailies should fit the personality of each individual god and each priest should be doing that gods work. What do you think they would want? I am not very strong with the lore, but one thing I suggest is to keep t...
Tue Mar 27, 2018 4:46 pm
Replies: 87
Views: 12332

Re: Current Development

Sacrificing is almost done. You can put an item near an altar and get favour bonus for it. The more you have already sacrificed to same god, the less favour for value you get, as the god expects more from you. But this cumulative value gradually goes down, as the god forgets your old sacrifices and ...
Tue Mar 13, 2018 6:47 pm
Replies: 87
Views: 12332

Re: Current Development

The cooldowns seem to work now. Meanwhile it's only prayer cooldown and favour decay, but it should be easy to add more, including future priest magic.
Next up is sacrificing.
Tue Mar 06, 2018 6:27 pm
Replies: 87
Views: 12332

Re: Current Development

I've started working on the priest system. It's gonna be a long project, but it seems that I am making some progress. The first milestone is divine favour and some rework on the devotion. Implemented (in my personal copy of the scripts): - A dialog with options when an altar is activated - Jealousy ...
Tue Jan 16, 2018 7:45 pm
Forum: Runewick
Replies: 13
Views: 1537

Re: Strange Happenings

A small piece of parchment is attached below: In an attempt to better understand what these plants are I have dug out a tomato plant from the fields and with help of Era and Amira replanted it on the closest of Twin Eyes islands, just after the bridge, near a blackberry bush. We should watch it and ...
Thu Jan 11, 2018 11:31 pm
Replies: 36
Views: 2910

Re: Artifact Creation

Artifact creation has been finished except the assignment of graphics to the new or changed items. Assigning graphics to items seems to be a lost knowledge in Illarion. I've asked that question frequently for 4 month now and there was nobody able to tell how that can be done. This is very sad. I to...
Mon Jan 08, 2018 6:49 pm
Replies: 3
Views: 692

Re: Client developmnent VM

I've managed to build the server inside "local server VM". Things that I've done to make it work: Download and run the VM, connect with PUTTY, as descibed in README. Update all software: sudo apt update sudp apt dist-upgrade Reboot (because there was a kernel update) Install missing packages (I iter...
Thu Jan 04, 2018 5:48 pm
Replies: 3
Views: 692

Re: Client developmnent VM

Thanks from me for this. This really speeds up setting up the development environment. Could you think about creating the same thing for developing server code? So, a VM where the server code can be compiled, deployed and started as reachable server? Good to hear it helps. I am almost sure that ser...
Wed Jan 03, 2018 5:41 pm
Replies: 36
Views: 2910

Re: Artifact Creation

To encourage stalking with engine help.. should it be done? We have ways of finding those to RP with by using irc or forum. Some may prefer not to be found and that is their prerogative. What about a counter-artifact that is cheaper (and easier to make) than the finder. Say, if you hold the "hider"...
Sun Dec 24, 2017 7:21 am
Replies: 3
Views: 692

Client developmnent VM

Setting up the environment for client development can be rather painful, so I thought that maybe a VM with preconfigured IDE could help. This VirtualBox image (based on Kubuntu 17) has IntelliJ IDEA installed, and a clone of Illarion-Java imported into it. Building and running the client works. Othe...
Thu Dec 21, 2017 6:24 pm
Replies: 2
Views: 546

Re: "Roleplay" work package

First of all, I think role-play can be of different "degree", for example: simple smalltalk when accidentaly meeting someone group events, like feasts and elections gm-lead plotlines and everithing in between. So proposals for this work package may try to improve on any of the above. Second, I think...
Thu Dec 21, 2017 6:07 pm
Replies: 2
Views: 546

"Roleplay" work package

When I look at the work packages at the progress page, I feel there is a lack of a "roleplay" package. "Immersion" is a somewhat related package, and it clearly states the motivation for my proposal: Illarion competes with other games. To stand out as an indie game, it needs features no other game c...

Go to advanced search

cron
Powered by phpBB® Forum Software © phpBB Limited
Designed by ST Software.