Search found 16 matches
- Sun Feb 07, 2021 4:15 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Dev-Diary: The Illarion-Client - development and problems / Der Illarion-Client - Entwicklung und Probleme
- Replies: 0
- Views: 15551
Dev-Diary: The Illarion-Client - development and problems / Der Illarion-Client - Entwicklung und Probleme
Hi there :) As you possibly know client development is occuring at a much slower pace than content development or server development, which was improved by an insane amount in the last months thanks to Vilarion. As development of the client is blocking some feature developments and you are using it ...
- Sat Jan 26, 2019 2:53 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Some kind of announcement/development diary
- Replies: 1
- Views: 3808
Some kind of announcement/development diary
*I really wasnt sure which title to choose, please bear with me* Hello all! I have created this thread because lately I saw more and more statements of player in the type of: "It would be nice if XYZ would be in Illarion" or "It would be better if feature ABC would be available in the...
- Mon Aug 20, 2018 10:03 am
- Forum: General / Allgemeines (Player Forum)
- Topic: Bugs, Proposals and Discord
- Replies: 2
- Views: 3391
Re: Bugs, Proposals and Discord
Hi Banduk. Nobody forces you to use Discord, so there's that. While it is true that Discord collects data from you, you are able to reduce the amount by using it only from the browser. Also discord allows you to request all data saved about you. If you think they will just send you a part of it, res...
- Wed Dec 07, 2016 12:07 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Sichtbar / Visibile
- Replies: 28
- Views: 9683
Re: Sichtbar / Visibile
Oh yes, I tried it the first time I was told about it and after I have forgotten the name. Was quite impossible. I only find it if I delve deep into some game-lists (I never do this to find new games) or following links on this forum. That is quite sad. I forgot to mention this here: http://illarion...
- Thu Dec 01, 2016 12:06 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Advent Riddle / Weihachtsrätsel
- Replies: 16
- Views: 5340
Re: Advent calendar / Weihachtskalender
Sehr schöne Idee
Werde versuchen mir die Orte anzuschauen die du aufdeckst.
Zu der Seite: Ich glaube du musst öäüß in der deutschen Version mit den Sonderzeichen (ü etc.) ersetzten, sonst werden sie (zumindest bei mir) nicht richtig angezeigt.
Zu der Seite: Ich glaube du musst öäüß in der deutschen Version mit den Sonderzeichen (ü etc.) ersetzten, sonst werden sie (zumindest bei mir) nicht richtig angezeigt.
- Wed Nov 16, 2016 2:45 pm
- Forum: New Players / Neue Spieler
- Topic: My experience as new player
- Replies: 0
- Views: 3152
My experience as new player
So after I've read for quite some time in this forum, even wrote some answers to threads, mostly in the general forum, mostly from my viewpoint as new player who has more experience in programming than rp-ing, I decided to post a short summary of my time in Illarion. Maybe you'll regard it as useful...
- Thu Oct 27, 2016 10:21 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Gems and the Recipe for Disaster
- Replies: 55
- Views: 28221
Re: Gems and the Recipe for Disaster
Let me correct my statement: I really don't want players to stop saying what they are thinking (well, I'm a player myself so..), I also don't want players to lay down a complete plan how to implement what changes. The only problem I see is that if a player just says "Mechanic A in the game is b...
- Thu Oct 27, 2016 8:11 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Gems and the Recipe for Disaster
- Replies: 55
- Views: 28221
Re: Gems and the Recipe for Disaster
Well one problem I see with changing things in the game (like alter the gems; reduce the insane amount of crafted/owned items) is that players already own quite a lot of them and not all would agree to cut down these amount from one patch to another. Therefore a commonly agreed solution (including t...
- Thu Oct 27, 2016 1:49 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Gems and the Recipe for Disaster
- Replies: 55
- Views: 28221
Re: Gems and the Recipe for Disaster
Quick translation of GolfLima's post: Pre-VBU efect of magical gems Name Color Weapons Armor+Shields Magic Tools Jewelry topaz yellow more Damage higher Slice-Defense higher mana reg higher quality higher quality of essence/raise willpower amethyst purple faster attack less weight/faster moving fast...
- Thu Oct 27, 2016 12:04 pm
- Forum: New Players / Neue Spieler
- Topic: Masked characters
- Replies: 17
- Views: 219448
Re: Masked characters
Well technically it wouldn't be that hard if you only want to hide the name of the character (or change it). However currently I experience that the development of the server is quite slow. Therefore, an implementation only based on the client would be the only possible one. But: this would shift re...
- Sun Oct 23, 2016 11:07 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: One town instead of 3.
- Replies: 49
- Views: 32872
Re: One town instead of 3.
I agree with Jupiter that the tutorial should be even more part of the game instead of even more separated. In it's current state it horribly breaks immersion and this isn't good for a RPG (even if its just the beginning): You start on a harbor in the middle of nowhere get some quests and then you a...
- Tue Oct 18, 2016 2:40 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: One town instead of 3.
- Replies: 49
- Views: 32872
Re: One town instead of 3.
I believe some might be looking at Steam For now, I don't think Steam is a good idea. Too many mechanics depend on the website or the forums (many of them could be integrated in the game, some are in the process of) which would "scare" many new players. Some other systems should at least ...
- Mon Oct 17, 2016 7:10 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: One town instead of 3.
- Replies: 49
- Views: 32872
Re: One town instead of 3.
Well I like the current faction system. But to be fair, I have never played with another setup. However, normally three factions allow a lot of lore-conflict-generation. If the problem lies in the player location (spread across three locations), then I could imagine a redesign, where there is one ci...
- Mon Oct 10, 2016 2:43 pm
- Forum: New Players / Neue Spieler
- Topic: Masked characters
- Replies: 17
- Views: 219448
Re: Masked characters
Well I don't think it is forbidden to play masked characters. Of course most people will be suspicius if you wear some sort of disguise, especially if it's really a mask. However, I think bad rp or inclusion of ooc-information is a much more problematic in this case: There are transformation potions...
- Mon Sep 26, 2016 5:04 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Was there a time when Illarion had more than 10 players
- Replies: 113
- Views: 49574
Re: Was there a time when Illarion had more than 10 players
Well conflict between towns does not mean all-out war. But maybe a more tense atmosphere between them. I do not know. Think of espionage and assasinations or something like this. An evil town is not working I think because evil chars are different from each other as you have said. There is no reason...
- Mon Sep 26, 2016 4:01 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Was there a time when Illarion had more than 10 players
- Replies: 113
- Views: 49574
Re: Was there a time when Illarion had more than 10 players
Registered to answer here :mrgreen: While still very new to the game, I've read a lot in the forums the last days, weeks, so I hope I am able to give some valid feedback. Also, the map is just too big these days. For the size of the player base, there just isn't a need for a map this big. Shove peop...