Search found 48 matches

by Seajiha

Sat Jan 26, 2019 2:53 pm
Replies: 1
Views: 525

Some kind of announcement/development diary

*I really wasnt sure which title to choose, please bear with me* Hello all! I have created this thread because lately I saw more and more statements of player in the type of: "It would be nice if XYZ would be in Illarion" or "It would be better if feature ABC would be available in the client". I wil...

by Seajiha

Mon Jan 07, 2019 6:08 pm
Replies: 4
Views: 456

Re: Sehen nach Sichtlinie

Senf 1: Ich arbeite ja zurzeit am Client - das ganze geht alleine, mit Arbeit und anderer Freizeit, natürlich etwas langsamer voran als wünschenswert wäre zumal viel von dem Code nicht so super ist (wie das mit Software die durch viele Hände über mehrere Jahrzehnte gegangen ist so ist). Ich schätze ...

by Seajiha

Mon Sep 17, 2018 7:21 am
Replies: 6
Views: 573

Re: wand magic not activating

Hi, this is a new issue, thanks for reporting.

I'll try to reproduce and fix it asap.

by Seajiha

Sun Aug 26, 2018 1:17 pm
Replies: 0
Views: 324

Local Server: update fails - solution

As illarion is now using https the ~/update command will most likely fail. To fix it you must do the following *once*: 1) Log into your local server with putty 2) Write and submit: sudo nano /etc/apt/sources.list.d/illarion.list 3) A text editor will open, with text only on the first line. In front ...

by Seajiha

Mon Aug 20, 2018 9:03 am
Forum: News
Replies: 2
Views: 484

Re: Bugs, Proposals and Discord

Hi Banduk. Nobody forces you to use Discord, so there's that. While it is true that Discord collects data from you, you are able to reduce the amount by using it only from the browser. Also discord allows you to request all data saved about you. If you think they will just send you a part of it, res...

by Seajiha

Sun Aug 19, 2018 7:31 pm
Replies: 4
Views: 553

Re: Charakter location in Onlinelist

Grim posted the link of another game here earlier (http://schnellerwind.mind.de/accounts/spielerkarte.php) showing player-numbers in quadrants. If it would help to create more interaction without breaking rp-logic too much, I have nothing against it.

by Seajiha

Tue Jun 05, 2018 7:34 am
Replies: 15
Views: 1490

Re: Error run client

@Nitram: Iirc since Win Vista, Windows' default procedure to handle OpenGL is to pipe it through DirectX (which makes it much slower). Only if a driver enables direct OpenGL-support this procedure is dropped. Would it be a possible solution to disable OpenGL 'on the' driver and fallback to the defau...

by Seajiha

Mon Jun 04, 2018 6:07 pm
Replies: 15
Views: 1490

Re: Error run client

Well that's quite weird. The game update changed nothing that would normally produce and OpenGL-error if the version before did not so. Please go to https://downloadcenter.intel.com/product/52224/Intel-Core-i5-2410M-Processor-3M-Cache-up-to-2-90-GHz- and download the Intel HD Graphics Driver for Win...

by Seajiha

Sat Jun 02, 2018 9:35 am
Replies: 15
Views: 1490

Re: Error run client

Did the downgrade work for you?

Sadly OpenGL ist not so important for most video-card companies which results sometimes in drivers with critical bugs regarding openGL.

by Seajiha

Wed May 16, 2018 6:39 pm
Replies: 9
Views: 790

Re: Happy Birthday Achae!

Happy Birthday Achae!

by Seajiha

Tue Apr 10, 2018 7:14 pm
Topic: Server...
Replies: 15
Views: 1303

Re: Server...

Hello there!,

the server is most probably offline due to an error with the client updater. It is a nasty bug and may take some time to be resolved. Sorry for the inconvenience.

I hope that not that much ingame progress will be lost but one cannot guarantee it.

by Seajiha

Sat Feb 17, 2018 5:05 pm
Replies: 2
Views: 743

Re: Problem with compiling Illarion -Java

I want make same additionals maps for Illarion.
If thats your only goal why do you want to compile the client? The mapeditor is included in the downloadable client.

by Seajiha

Thu Jan 04, 2018 12:52 pm
Replies: 3
Views: 692

Re: Client developmnent VM

Thanks from me for this. This really speeds up setting up the development environment.

Could you think about creating the same thing for developing server code? So, a VM where the server code can be compiled, deployed and started as reachable server?

by Seajiha

Wed Dec 20, 2017 10:04 pm
Replies: 11
Views: 1519

Re: I have a dream

Soo... I'm not the most active player myself but have helped my boyfriend while coding and also have done some coding in Illarion myself (I even added a luabind to the server!^^). Also I'm a software dev in RL (well, from now on), so I hope I can give some answers to allow you to give your ideas som...

by Seajiha

Mon Nov 13, 2017 11:38 am
Replies: 2
Views: 586

Re: Server performance

snus-mumrik wrote:On a side note, if some profiling tool is "free for non-commercial use", can it be used on Illarion? Is Illarion commercial?
Illarion is not commercial, so you can use non-commercial licenses for sure.

by Seajiha

Mon Nov 13, 2017 11:36 am
Replies: 5
Views: 836

Re: Illarion Client - Support for Up-To-Date Hardware needed

Some late answer, but: 1) Scaling: Is a desired feature, because the resolution gets higher and higher but the tile graphics dont. Also it is not-really immersive that you can see things move more far away than other players just because you have a "better" computer. 2) Keys: Same thing here. Ideall...

by Seajiha

Wed Aug 30, 2017 9:02 am
Replies: 3
Views: 951

Re: Installation abwartend, Ubuntu 16.04

Hallo, ich hoffe mal meine Antwort kommt noch nicht zu spät. Ich kann dir zwar nicht direkt sagen warum du das Package nicht installieren kannst (zu wenig Linux-Erfahrung), weil meines Wissens nach i386 und x86 beide auf 32-Bit referenzieren, aber du kannst das Problem sehr wahrscheinlich umgehen in...

by Seajiha

Wed Aug 09, 2017 12:31 pm
Replies: 2
Views: 601

Re: Spawnende/angreifende Wache

Den Vorschlag gab es schon einmal, als über die Ersetzung der Wach-NPCs geredet wurde. Und ich finde ihn sehr gut, weil gerade Patroulien die Stadt auch ein wenig lebendiger machen würden. Jupiter und Ich haben da bereits ein wenig dran gearbeitet, aber es ist komplizierter als man glaubt (:D) und z...

by Seajiha

Thu Jan 26, 2017 8:37 am
Replies: 13
Views: 3072

Re: Fehlermeldung beim Einloggen

Nitram, zu deiner Information, das Problem tritt bei nahezu allen Java-Applikationen auf, die OpenGL verwenden (Beispiele: Minecraft, Java-Graphik-Frameworks ala jmonkey oder libgdx). Das Problem greift auch tiefer als auf JOGL oder LWJGL sondern wird von GLFW ausgelöst - ich vermute daher wirklich ...

by Seajiha

Tue Jan 24, 2017 11:30 pm
Replies: 13
Views: 3072

Re: Fehlermeldung beim Einloggen

Hab das eben mal überprüft. Auf den aktuellen Treiber aktualisiert (378.49) und Illarion wirft mir beim Klicken auf "Spielen" dieselbe Fehlermeldung aus wie Alrik sie erhält. Die erneute Installation des vorherigen Treibers behob den Fehler wieder. Leider habe ich keine Lösung gefunden, das Problem ...

by Seajiha

Tue Jan 24, 2017 7:47 pm
Replies: 13
Views: 3072

Re: Fehlermeldung beim Einloggen

Ein paar Fragen: - Seit wann geht es denn nicht mehr, ging es je? - Welches Betriebssystem? - Irgendwelche Systemänderungen zwischen "es ging" und "es geht nicht mehr" - Stürzt das Spiel beim Login-Button ab? Läuft der Launcher also problemlos? - Funktioniert das Spiel wenn du in den Optionen den En...

by Seajiha

Mon Jan 23, 2017 7:05 pm
Replies: 12
Views: 1837

Re: Fortschritt nicht gespeichert

Weil der Tester whrs den Quest getestet hat, gesehen hat, dass alles korrekt funktionierte (Questablauf, Erhalt der Belohnung) und dann das Spiel eben wieder beendete. Das NPC-Dateien-System soll solchen Fehlern ja auch vorbeugen, so ein Fehler war also für einen Tester auch unmöglich vorherzusehen.

by Seajiha

Mon Jan 23, 2017 5:46 pm
Replies: 12
Views: 1837

Re: Fortschritt nicht gespeichert

Estralis: Das Ticket hat nichts mit dem Problem zu tun, falscher Link? Falyame: Bis der Ursprung des Problems nicht behoben ist, wird dieses Item leider immer wieder den Fehler auslösen. Ich habe ein wenig getestet und konnte den Fehler ausmachen: Die *.npc-Dateien sind im ANSI-Format. In diesem For...

by Seajiha

Mon Jan 23, 2017 1:55 pm
Replies: 2
Views: 739

Re: New weaker wands

@Mephistopheles: I like that idea, creating both staves and wands. Currently it is "staff" magic because the item-graphic is a staff and not a wand and I thought it would look ugly if no item at all is shown. This means wand magic would need new graphics - and sadly I'm not an artist. The balancing ...

by Seajiha

Mon Jan 23, 2017 9:04 am
Replies: 5
Views: 1420

Re: Extreme slowdown/memory pressure on Mac

First: Try to change between fullscreen and windowed mode. If you are very lucky this will solve your problem. Second: The reason why there are bugs in the mac version is: (afaik) - the developers do not use osx and therefore testing it is very hard - the "graphic backend" is handled quite different...

by Seajiha

Thu Jan 19, 2017 9:15 am
Replies: 31
Views: 3966

Re: Race languages / Rassensprachen

I like your idea Banduk. First on the four points you listed: 1. There has to be an appropriate way without asking a GM learning a language. I think your idea how to learn languages is a good one. It may be much typing work, but this would make at least some of the town npcs a bit less generic than ...

by Seajiha

Wed Jan 18, 2017 2:05 pm
Replies: 31
Views: 3966

Re: Race languages / Rassensprachen

But is not about adding them, they are already in the game. Its about how they are displayed. Even now you couldn't communicate with a player using a race language you shouldn't understand. I'm not planning to add twenty new languages only a few chosen ones are able to speak. Also this is not about ...

by Seajiha

Wed Jan 18, 2017 1:51 pm
Replies: 31
Views: 3966

Re: Race languages / Rassensprachen

you want to divide it further? I dont like this. This is a RP game. Communication is the very basis of this game. Lets not make it more difficult. I understand. However, in the long term, I think race languages would generate more RP than reducing it. Currently nearly noone uses them and I think on...

by Seajiha

Tue Jan 17, 2017 9:45 pm
Replies: 31
Views: 3966

Re: Race languages / Rassensprachen

Below is a short proof of concept for (b1) as it was the "most" requested // Hier seht ihr mal einen öhhh Machbarkeitsbeweis für (b1), da es bisher das meist nachgefragte war http://i.imgur.com/m7wpjhs.jpg Deutsche Übersetzung: (1) Sender des Textes: Zurzeit sieht er seinen Text genauso wie er ihn g...

by Seajiha

Sat Jan 14, 2017 6:50 pm
Replies: 31
Views: 3966

Re: Race languages / Rassensprachen

The problem, that if learnable languages are available all characters will speak any language at one point could be solved by restricting the maximum amount of learnable languages through intelligence (or any other skill). I think this would be quite immersive. You could learn languages using books ...

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