Search found 16 matches

by Seajiha
Sun Feb 07, 2021 4:15 pm
Forum: General / Allgemeines (Player Forum)
Topic: Dev-Diary: The Illarion-Client - development and problems / Der Illarion-Client - Entwicklung und Probleme
Replies: 0
Views: 15551

Dev-Diary: The Illarion-Client - development and problems / Der Illarion-Client - Entwicklung und Probleme

Hi there :) As you possibly know client development is occuring at a much slower pace than content development or server development, which was improved by an insane amount in the last months thanks to Vilarion. As development of the client is blocking some feature developments and you are using it ...
by Seajiha
Sat Jan 26, 2019 2:53 pm
Forum: General / Allgemeines (Player Forum)
Topic: Some kind of announcement/development diary
Replies: 1
Views: 3808

Some kind of announcement/development diary

*I really wasnt sure which title to choose, please bear with me* Hello all! I have created this thread because lately I saw more and more statements of player in the type of: "It would be nice if XYZ would be in Illarion" or "It would be better if feature ABC would be available in the...
by Seajiha
Mon Aug 20, 2018 10:03 am
Forum: General / Allgemeines (Player Forum)
Topic: Bugs, Proposals and Discord
Replies: 2
Views: 3391

Re: Bugs, Proposals and Discord

Hi Banduk. Nobody forces you to use Discord, so there's that. While it is true that Discord collects data from you, you are able to reduce the amount by using it only from the browser. Also discord allows you to request all data saved about you. If you think they will just send you a part of it, res...
by Seajiha
Wed Dec 07, 2016 12:07 pm
Forum: General / Allgemeines (Player Forum)
Topic: Sichtbar / Visibile
Replies: 28
Views: 9683

Re: Sichtbar / Visibile

Oh yes, I tried it the first time I was told about it and after I have forgotten the name. Was quite impossible. I only find it if I delve deep into some game-lists (I never do this to find new games) or following links on this forum. That is quite sad. I forgot to mention this here: http://illarion...
by Seajiha
Thu Dec 01, 2016 12:06 pm
Forum: General / Allgemeines (Player Forum)
Topic: Advent Riddle / Weihachtsrätsel
Replies: 16
Views: 5340

Re: Advent calendar / Weihachtskalender

Sehr schöne Idee :) Werde versuchen mir die Orte anzuschauen die du aufdeckst.

Zu der Seite: Ich glaube du musst öäüß in der deutschen Version mit den Sonderzeichen (ü etc.) ersetzten, sonst werden sie (zumindest bei mir) nicht richtig angezeigt.
by Seajiha
Wed Nov 16, 2016 2:45 pm
Forum: New Players / Neue Spieler
Topic: My experience as new player
Replies: 0
Views: 3152

My experience as new player

So after I've read for quite some time in this forum, even wrote some answers to threads, mostly in the general forum, mostly from my viewpoint as new player who has more experience in programming than rp-ing, I decided to post a short summary of my time in Illarion. Maybe you'll regard it as useful...
by Seajiha
Thu Oct 27, 2016 10:21 pm
Forum: General / Allgemeines (Player Forum)
Topic: Gems and the Recipe for Disaster
Replies: 55
Views: 28221

Re: Gems and the Recipe for Disaster

Let me correct my statement: I really don't want players to stop saying what they are thinking (well, I'm a player myself so..), I also don't want players to lay down a complete plan how to implement what changes. The only problem I see is that if a player just says "Mechanic A in the game is b...
by Seajiha
Thu Oct 27, 2016 8:11 pm
Forum: General / Allgemeines (Player Forum)
Topic: Gems and the Recipe for Disaster
Replies: 55
Views: 28221

Re: Gems and the Recipe for Disaster

Well one problem I see with changing things in the game (like alter the gems; reduce the insane amount of crafted/owned items) is that players already own quite a lot of them and not all would agree to cut down these amount from one patch to another. Therefore a commonly agreed solution (including t...
by Seajiha
Thu Oct 27, 2016 1:49 pm
Forum: General / Allgemeines (Player Forum)
Topic: Gems and the Recipe for Disaster
Replies: 55
Views: 28221

Re: Gems and the Recipe for Disaster

Quick translation of GolfLima's post: Pre-VBU efect of magical gems Name Color Weapons Armor+Shields Magic Tools Jewelry topaz yellow more Damage higher Slice-Defense higher mana reg higher quality higher quality of essence/raise willpower amethyst purple faster attack less weight/faster moving fast...
by Seajiha
Thu Oct 27, 2016 12:04 pm
Forum: New Players / Neue Spieler
Topic: Masked characters
Replies: 17
Views: 219448

Re: Masked characters

Well technically it wouldn't be that hard if you only want to hide the name of the character (or change it). However currently I experience that the development of the server is quite slow. Therefore, an implementation only based on the client would be the only possible one. But: this would shift re...
by Seajiha
Sun Oct 23, 2016 11:07 pm
Forum: General / Allgemeines (Player Forum)
Topic: One town instead of 3.
Replies: 49
Views: 32872

Re: One town instead of 3.

I agree with Jupiter that the tutorial should be even more part of the game instead of even more separated. In it's current state it horribly breaks immersion and this isn't good for a RPG (even if its just the beginning): You start on a harbor in the middle of nowhere get some quests and then you a...
by Seajiha
Tue Oct 18, 2016 2:40 pm
Forum: General / Allgemeines (Player Forum)
Topic: One town instead of 3.
Replies: 49
Views: 32872

Re: One town instead of 3.

I believe some might be looking at Steam For now, I don't think Steam is a good idea. Too many mechanics depend on the website or the forums (many of them could be integrated in the game, some are in the process of) which would "scare" many new players. Some other systems should at least ...
by Seajiha
Mon Oct 17, 2016 7:10 pm
Forum: General / Allgemeines (Player Forum)
Topic: One town instead of 3.
Replies: 49
Views: 32872

Re: One town instead of 3.

Well I like the current faction system. But to be fair, I have never played with another setup. However, normally three factions allow a lot of lore-conflict-generation. If the problem lies in the player location (spread across three locations), then I could imagine a redesign, where there is one ci...
by Seajiha
Mon Oct 10, 2016 2:43 pm
Forum: New Players / Neue Spieler
Topic: Masked characters
Replies: 17
Views: 219448

Re: Masked characters

Well I don't think it is forbidden to play masked characters. Of course most people will be suspicius if you wear some sort of disguise, especially if it's really a mask. However, I think bad rp or inclusion of ooc-information is a much more problematic in this case: There are transformation potions...
by Seajiha
Mon Sep 26, 2016 5:04 pm
Forum: General / Allgemeines (Player Forum)
Topic: Was there a time when Illarion had more than 10 players
Replies: 113
Views: 49574

Re: Was there a time when Illarion had more than 10 players

Well conflict between towns does not mean all-out war. But maybe a more tense atmosphere between them. I do not know. Think of espionage and assasinations or something like this. An evil town is not working I think because evil chars are different from each other as you have said. There is no reason...
by Seajiha
Mon Sep 26, 2016 4:01 pm
Forum: General / Allgemeines (Player Forum)
Topic: Was there a time when Illarion had more than 10 players
Replies: 113
Views: 49574

Re: Was there a time when Illarion had more than 10 players

Registered to answer here :mrgreen: While still very new to the game, I've read a lot in the forums the last days, weeks, so I hope I am able to give some valid feedback. Also, the map is just too big these days. For the size of the player base, there just isn't a need for a map this big. Shove peop...