Search found 34 matches
- Wed Jun 18, 2014 5:47 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Your computer capabilities
- Replies: 15
- Views: 3844
Re: Your computer capabilities
All I know is how much things slow down sometimes. I don't know why, if it is load or something else, all I know is that other things play (under the right conditions) but this game likes to slow down a lot.
- Mon Jun 09, 2014 7:10 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Your computer capabilities
- Replies: 15
- Views: 3844
Re: Your computer capabilities
I hope I'm not being too forward in saying all of that. I like the game itself, even in its unfinished state. It can just be hard to play sometimes.
- Mon Jun 09, 2014 7:08 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Your computer capabilities
- Replies: 15
- Views: 3844
Re: Your computer capabilities
I don't think my computer has ever been at 60fps, not for more than a few seconds at least. That said, I rarely have trouble with Runescape (for instance) so I know my computer /should/ have the power to run things of this level of complexity. Not sure what's going on here. In my experience playabil...
- Mon Jun 09, 2014 2:38 am
- Forum: General / Allgemeines (Player Forum)
- Topic: Your computer capabilities
- Replies: 15
- Views: 3844
Re: Your computer capabilities
That's good to hear. I've had about enough of things that are needlessly too large for my crappy computer. Being poor has its disadvantages, you know. And this game already tends to slow down unbelievably slow on a lot of occasions (like a ping of +2000ms to +24000ms at times). I tend to attribute t...
- Sun Jun 08, 2014 8:33 pm
- Forum: New Players / Neue Spieler
- Topic: Attributes and their use / Attribute und ihr Nutzen
- Replies: 56
- Views: 31738
Re: Attributes and their use / Attribute und ihr Nutzen
The lead attributes will change slightly with next update: --Strength: Offensive fighting skills leadAttribTable[Character.slashingWeapons]="strength" leadAttribTable[Character.wrestling]="strength" leadAttribTable[Character.concussionWeapons]="strength" leadAttribTabl...
- Sun Jun 08, 2014 8:21 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Your computer capabilities
- Replies: 15
- Views: 3844
Re: Your computer capabilities
While my computer displays at the 4096 level, I generally have to close everything else heavy on my ocomputer to play, and absolutely everything else if timing or lag is going to have a possibility of killing me. Otherwise I have been known to hit 2 or 1fps (as shown by the game itself), so I would ...
- Thu Jun 05, 2014 11:06 pm
- Forum: Support and Bugs / Hilfe und Fehlermeldungen
- Topic: newby rats broken
- Replies: 6
- Views: 1963
Re: newby rats broken
Thanks, that's good to hear.
- Thu Jun 05, 2014 10:13 pm
- Forum: Support and Bugs / Hilfe und Fehlermeldungen
- Topic: newby rats broken
- Replies: 6
- Views: 1963
Re: newby rats broken
I guess, then, there shouldn't be so many. When you are swarmed by that many, it isn't "Newby appropriate" anymore. Something neds to be fixed.
- Thu Jun 05, 2014 8:21 pm
- Forum: Support and Bugs / Hilfe und Fehlermeldungen
- Topic: newby rats broken
- Replies: 6
- Views: 1963
Re: newby rats broken
I think that the cretures "perception" score was actidentally set too high. That is the problem.
- Thu Jun 05, 2014 7:45 pm
- Forum: Support and Bugs / Hilfe und Fehlermeldungen
- Topic: newby rats broken
- Replies: 6
- Views: 1963
newby rats broken
I'm pretty sure one of the variables for the rats (in the new player dungeon), specifically their perception, is way off. Going in they swarm you with a group of usually 5-8 of them approching from halfway across the cavern. This is way too much for a new player, in fact the next level down is often...
- Thu Jun 05, 2014 7:22 pm
- Forum: Proposals / Vorschläge
- Topic: Item pickup / Aufsammeln von Gegenständen
- Replies: 7
- Views: 1762
Re: Item pickup / Aufsammeln von Gegenständen
I agree that the bag would be a lot more convenient. When you are doing crafting or such there isn't a big problem with stuff going into the bag rather than the belt, it isn't like you absolutely need more screen space or faster reactions. But when you are in or preparing to be in battle, boy does t...
- Tue Jun 03, 2014 8:31 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Illarion Magic Systems/Illarions Magiesysteme
- Replies: 104
- Views: 30608
Re: Illarion Magic Systems/Illarions Magiesysteme
So a basic question that I don't think has actually been answered yet, what exactly are the GMs and developers looking for in terms of basic expectations for how magic and other things will work (before other things are added in)? Afterall, it doesn't do a lot of good to make suggestions if those in...
- Sat May 31, 2014 1:46 am
- Forum: Proposals / Vorschläge
- Topic: Character Creation Skill Selection
- Replies: 6
- Views: 1247
Re: Character Creation Skill Selection
Have the dropdown menus come up one at a time, populating the second and third skill's menus with the options that wern't picked before. Certain skills would probably need to not be options (such as magic skills and priests and alchemists, etc.) and picking certain skills might black out more than j...
- Fri May 30, 2014 3:38 pm
- Forum: Support and Bugs / Hilfe und Fehlermeldungen
- Topic: Can't change graphics settings.
- Replies: 2
- Views: 1230
Re: Can't change graphics settings.
I recreated it for each of the three options (resolution, full screen mode, and show frames per second). This time, however, the "show frames per second" option worked. No clue why. Here are the last things from the document you mentioned. I skipped anything that was from before this morni...
- Fri May 30, 2014 8:21 am
- Forum: Proposals / Vorschläge
- Topic: Character Creation Skill Selection
- Replies: 6
- Views: 1247
Re: Character Creation Skill Selection
What about an option for "make your own class" that, when selected, pops up a set of three drop down lists: one primary skill and two secondary skills. Figuring out how to deal with items would be much more difficult. Perhaps a field of checkmark boxes with instructions to "pick 5&quo...
- Fri May 30, 2014 7:57 am
- Forum: General / Allgemeines (Player Forum)
- Topic: Illarion Magic Systems/Illarions Magiesysteme
- Replies: 104
- Views: 30608
Re: Illarion Magic Systems/Illarions Magiesysteme
I know I am a bit late getting to this conversation, but let me try to get this straight (and please correct me if I am wrong, I only know what the forums and archives and other research can tell me). Most everyone is basing their idea of the future somewhat upon what was true in the past, so I'm go...
- Fri May 30, 2014 4:42 am
- Forum: New Players / Neue Spieler
- Topic: Attributes and their use / Attribute und ihr Nutzen
- Replies: 56
- Views: 31738
Re: Attributes and their use / Attribute und ihr Nutzen
Poisoning is still there, but can't be actually used or (as far as I know) raised at the moment. A new poison system is going to be developed soon(TM). Older chars got their dodge and tactics skills deleted and the total points/2 refunded to put into an armor skill of their choice, when armor skill...
- Fri May 30, 2014 4:18 am
- Forum: Support and Bugs / Hilfe und Fehlermeldungen
- Topic: Can't change graphics settings.
- Replies: 2
- Views: 1230
Can't change graphics settings.
I've tried to change the in-game graphics settings a number of times, always with the same result: as soon as I hit "save" the game crashes. Both options on the "sound" tap apply correctly and save as do all the options on the "general" tab, including all three options ...
- Thu May 29, 2014 3:33 pm
- Forum: New Players / Neue Spieler
- Topic: Attributes and their use / Attribute und ihr Nutzen
- Replies: 56
- Views: 31738
Re: Attributes and their use / Attribute und ihr Nutzen
Was "Tactics" removed as well? I've heard various things from various people. And, if not, than how does one train it? People obviously wouldn't be saying it was gone if they had any points in the skill, afterall. While I'm at it, I might as well ask the same two questions about he "p...
- Thu May 29, 2014 6:09 am
- Forum: Proposals / Vorschläge
- Topic: a dead economy......
- Replies: 25
- Views: 2821
Re: a dead economy......
This discussion seems to be missing the actual problem. That is, people /can't/ reliably buy from or sell to other players. It goes something like this: the next time you need a new fishing pole (or whatever) your options are as follows: wait a possibly absurd amount of time in hoping that a crafter...
- Thu May 29, 2014 4:35 am
- Forum: Proposals / Vorschläge
- Topic: copy and paste chat
- Replies: 4
- Views: 1068
Re: copy and paste chat
I found a workaround that may help with this. If you go into your illarion folder under the name of your character you will find a text document that includes your entire chat history (from the very beginning). If you go to the end of that, you will find the stuff that others have said around you. Y...
- Thu May 29, 2014 3:44 am
- Forum: New Players / Neue Spieler
- Topic: Attributes and their use / Attribute und ihr Nutzen
- Replies: 56
- Views: 31738
Re: Attributes and their use / Attribute und ihr Nutzen
The list is up to date. Magic resistance will probably be replaced by something based on attributes. I was told that the "dodge" skill was removed, or possibly replaced by the armor skills. The armor skills are also not on the list, even though someone in the thread said that they were sk...
- Thu May 29, 2014 3:25 am
- Forum: General / Allgemeines (Player Forum)
- Topic: Hello!
- Replies: 21
- Views: 4863
Re: Hello!
Welcome. And hello!
- Thu May 29, 2014 2:09 am
- Forum: General / Allgemeines (Player Forum)
- Topic: Poll on community opinion regarding rule for rp'ed magic
- Replies: 20
- Views: 5450
Re: Poll on community opinion regarding rule for rp'ed magic
For all my time of being here a few days, and reading a bunch of the forums, I'll give my opinion. I'd like some level of "magic" to be allowed, even if it is only on the level of D&D's "prestidigitation" (a spell that specifically says that none of the effects are powerful e...
- Wed May 28, 2014 11:19 pm
- Forum: New Players / Neue Spieler
- Topic: Attributes and their use / Attribute und ihr Nutzen
- Replies: 56
- Views: 31738
Re: Attributes and their use / Attribute und ihr Nutzen
Are there any other skills on this list that are not currently in use? Are there any skills that have been added to the game since this list was compiled? And is the lack of this skill (or other skills) permanent or simply because development hasn't been done on them yet? Thanks for the quick answer...
- Wed May 28, 2014 2:59 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Poll on community opinion regarding rule for rp'ed magic
- Replies: 20
- Views: 5450
Re: Poll on community opinion regarding rule for rp'ed magic
So I'm going to come right out and ask, what was decided with this? What /are/ the official rules regarding magic and the absence of it? Magic items, magic tools, and even druidic/alchemist magic works; so it seems that the first option wasn't taken. And it seems that some sort of ritual magic is st...
- Wed May 28, 2014 2:55 pm
- Forum: New Players / Neue Spieler
- Topic: Attributes and their use / Attribute und ihr Nutzen
- Replies: 56
- Views: 31738
Re: Attributes and their use / Attribute und ihr Nutzen
So I noticed that on the first list "magic resistance" is listed as coming off of willpower, but the second list (the one divided up by stat) has it coming off of essance. So which is it, willpower or essance? Willpower seems more likely and fits better, but that doesn't necessarily mean t...
- Mon May 26, 2014 3:46 pm
- Forum: Support and Bugs / Hilfe und Fehlermeldungen
- Topic: Can't fight.
- Replies: 6
- Views: 1802
Re: Can't fight.
Random is still there, even at the lower levels? Sounds like I probably just got dice screwed then. To go through the list. -Puncture weapons use agility, character has average in that stat. -spent literally 5-6 hours doing nothing but talking (usually about raising the skill) or actively trying to ...
- Mon May 26, 2014 4:34 am
- Forum: Support and Bugs / Hilfe und Fehlermeldungen
- Topic: Can't fight.
- Replies: 6
- Views: 1802
Re: Can't fight.
Finally got 1 level, after 3 hours of waiting and another 20+ minutes of fighting. I'm still wondering if something is wrong. That was all for just one single level in one single skill.
- Mon May 26, 2014 2:36 am
- Forum: Support and Bugs / Hilfe und Fehlermeldungen
- Topic: Can't fight.
- Replies: 6
- Views: 1802
Re: Can't fight.
hours total time, the times at doing things were what I wrote about above. For instance in walking to the end of the twin islands required as much walking as it did killing every animal I saw.