Search found 754 matches
- Mon Dec 07, 2015 11:09 am
- Forum: General / Allgemeines (Player Forum)
- Topic: Really?
- Replies: 103
- Views: 21169
Re: Really?
But now what I really want an answer to.. If all of this is solved it will be out of character, because obviously there was zero reason to punish the char, period. However, how will I be expected to roleplay in lieu of this? is my badass alchemist warrior going to be expected to just accept this? Ex...
- Mon Dec 07, 2015 8:22 am
- Forum: General / Allgemeines (Player Forum)
- Topic: Really?
- Replies: 103
- Views: 21169
some details
So bob pays a total of 60 gold and uncountable materials then po goes inactive for a week due to moving, I went inactive about the time that rule breaker spent an evening of cycling through characters and attacking people so I was rather angry about that. Gone for a bit, I'm a poor person to play wi...
- Mon Dec 07, 2015 7:45 am
- Forum: General / Allgemeines (Player Forum)
- Topic: Really?
- Replies: 103
- Views: 21169
Really?
Does anyone remember that solid week of 30+ chars online constantly? Remember that day when Gal went to fight caddy for being jackasses and we had 50+ chars online? well this following pm does not help ^ to happen ...Krunk marches together with some masked figures to flat Ronagan and awakes Bob by o...
- Wed Dec 02, 2015 11:32 pm
- Forum: Galmair
- Topic: Town Guard of Galmair
- Replies: 30
- Views: 11985
Re: Town Guard of Galmair
A slightly drunk red bearded dwarf with an old golden cloak which depicts a dragon resting upon a battlement slams a post on the board. Oi! I bes a guard now har, pansies beware yer in fer.. Err nothen I guess. I'll just be standing round making sure nobody steals yer sweets. -The mighty Vern Burnha...
- Wed Nov 18, 2015 12:37 am
- Forum: Proposals / Vorschläge
- Topic: Shields for magic defense
- Replies: 4
- Views: 1430
Re: Shields for magic defense
I think it also in a way influences the offensive and defensive approach to magic based attacks, do I want to use a bow and arrow to strike them as they strike me from a distance, this will leave me vulnerable to the mage's most offensive attacks.. but if I decided to use a shield for more defense I...
- Wed Nov 18, 2015 12:07 am
- Forum: Proposals / Vorschläge
- Topic: Shields for magic defense
- Replies: 4
- Views: 1430
Shields for magic defense
I noticed in pathfinder tabletop that shields are the fighters primary magic resistance outside of attributes. This makes sense for offensive magical resistance and may give a reason to gem up your shield besides raw parry bonus. The resistance provided shouldn't be as much useful against debuffs or...
- Mon Nov 16, 2015 8:00 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Galmair is op: A Rant on Developer Favouritism
- Replies: 87
- Views: 18183
Re: Galmair is op: A Rant on Developer Favouritism
^indeed My char prefers to get charismatic people to do the trading for him, it doesn't get much but it takes time to get gem sets, I've had my char for over a year to gather the amount he has now, even passing on sets to closely knit chars involved with mine. Also he's deemed as an unsavory type to...
- Mon Nov 16, 2015 6:51 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Galmair is op: A Rant on Developer Favouritism
- Replies: 87
- Views: 18183
Re: Galmair is op: A Rant on Developer Favouritism
Metagaming, they trade with friends to make each others groups or organizations stronger. Not everyone does this, but that is how a lot of gem trading is worked out.
Try events like trainings and such. People are usually willing to trade then.
Try events like trainings and such. People are usually willing to trade then.
- Sat Nov 14, 2015 2:28 am
- Forum: General / Allgemeines (Player Forum)
- Topic: Downtime / Abwesenheit
- Replies: 414
- Views: 190234
Re: Downtime / Abwesenheit
Gone for a bit, I'm a poor person to play with when I'm angry, so yar, will see you guys when I get my new house! Hopefully by then things will have died down and back to normal. peace guys. Ps, sorry to any gms I pissed off. sure you can understand, or maybe you're just used to it by now *shrugs* I...
- Wed Nov 11, 2015 10:14 am
- Forum: Support and Bugs / Hilfe und Fehlermeldungen
- Topic: Produce button
- Replies: 19
- Views: 5621
Re: Produce button
Try double clicking
- Tue Nov 10, 2015 10:02 pm
- Forum: Galmair
- Topic: No protection from the Don?!
- Replies: 14
- Views: 2470
Re: No protection from the Don?!
To Anamosa, and anyone else who talks about freedom... Freedom does not mean you get to do whatever you want, the Freedom of the Galmairian people means we can trade freely, worship freely, speak freely etc. However when you speak, you threaten us. When you worship you force us. When you're hungry, ...
- Tue Nov 10, 2015 9:08 am
- Forum: Galmair
- Topic: No protection from the Don?!
- Replies: 14
- Views: 2470
Re: No protection from the Don?!
To Mister Bob and to Amamosa. This will end now....If anyone is hurt, The Tribe or any lizard citizen it will come back to both of you. If anyone attacks the Tribe you will be held Mister Bob accountable... and Any lizardfolk citizen you harm miss Amamorsa will fall to your tribe. You spoke that wa...
- Tue Nov 10, 2015 6:29 am
- Forum: Galmair
- Topic: No protection from the Don?!
- Replies: 14
- Views: 2470
No protection from the Don?!
~A brindle hound is seen putting up the parchment with it's teeth, it's placed boldly in front of the Crest.~ We pay our taxes and live fairly under the Don, he says he will protect us. We are not protected! Look at how the other cities have military forces and justice, and then look here to the lon...
- Tue Nov 10, 2015 2:36 am
- Forum: New Players / Neue Spieler
- Topic: Running
- Replies: 3
- Views: 1206
Re: Running
Yes agility effects your run speed and your overall action point count/regen (?)
(if you intend on running from scary lawmen for extended periods of time you'll want max agility )
(if you intend on running from scary lawmen for extended periods of time you'll want max agility )
- Tue Nov 10, 2015 2:24 am
- Forum: General / Allgemeines (Player Forum)
- Topic: Gm power action
- Replies: 5
- Views: 2174
Re: Gm power action
My honest suggestion Ohi, pay careful attention to the chars that are trying to give yours options, there have been many. Your char chose his own path and well, ended up where he didn't want to be. On another note, if you don't want gm tom-foolery, just avoid whatever gm you are having trouble with,...
- Tue Nov 10, 2015 2:14 am
- Forum: Galmair
- Topic: Lizard tail
- Replies: 19
- Views: 3130
Re: Lizard tail
The point is the citizens were condemned for defending themselves while the council humored these violent hooligans. And only through repeat offences were both of these individuals punished. Stop being pansies and punish those that hurt your citizens swiftly and justly, Stop letting them reoffend an...
- Mon Nov 09, 2015 10:22 am
- Forum: Galmair
- Topic: Lizard tail
- Replies: 19
- Views: 3130
Re: Lizard tail
Pathetic how the Council has dealt with this, once again caring nothing for it's citizens and demanding peaceful resolution. There once was a woman who, while working by a river came across a wounded snake, she took it in, fed it so it became strong and recovered. Then the woman came back from worki...
- Mon Nov 09, 2015 9:41 am
- Forum: General / Allgemeines (Player Forum)
- Topic: Dragons Roar
- Replies: 25
- Views: 5975
Re: Dragons Roar
While I understand the frustrations, I want to point out to those who feel they were "lead" by the Bearers. I don't want to put the effort the players put in to planning and actually attempting to pull off results. I as a player who seeks to shape the game world some way can appreciate fol...
- Mon Nov 09, 2015 12:18 am
- Forum: Galmair
- Topic: Lizard tail
- Replies: 19
- Views: 3130
Re: Lizard tail
He attacked three, he was punished by Teptoc, but he was not punished for his first two attacks. He was asked to leave because of his provacative behavior claiming that this so called hunt was only delayed. You halfwits need to understand cause and effect, when you act this way you get treated in ki...
- Sun Nov 08, 2015 2:32 am
- Forum: Galmair
- Topic: Lizard tail
- Replies: 19
- Views: 3130
Re: Lizard tail
I encourage Ohiyesa to stop this violent behavior at once. Otherwise you will be stopped.
Ulquiorra "Bob" Dreadhart
Ulquiorra "Bob" Dreadhart
- Sat Nov 07, 2015 8:56 pm
- Forum: The Hemp Necktie Inn
- Topic: Appeal for sanctions against Jefferson Gray
- Replies: 12
- Views: 2386
Re: Appeal for sanctions against Jefferson Gray
My interest has suddenly been piqued. "The Order has other reservations for Jefferson Gray." You mind telling us here about this sensitive diplomatic issue? I do believe a battle was fought because of the Order threatening to shed blood and Ss'arney's willingness to do it on our soil durin...
- Sun Oct 25, 2015 12:45 pm
- Forum: New Players / Neue Spieler
- Topic: Quality and Durability
- Replies: 20
- Views: 7515
Re: Quality and Durability
Yes, when it comes to armor and weapons or anything else really, better quality=better
Re: Free Men!
Free men of Galmair, The Don has recognized the efforts of his citizens! However, now we hold the fight. Don Valerio has decided that the Free men lack discipline, we were wrong to fall into Cadomyr's traps and take any heed of their declarations. So now we shall rest our tired bodies and regain our...
- Thu Oct 22, 2015 8:00 pm
- Forum: Proposals / Vorschläge
- Topic: Wilderness depots
- Replies: 13
- Views: 2604
Re: Wilderness depots
Sounds reasonable, an outlaw or druid won't need full depots everywhere but at the same time if the consensus is to absolutely keep banning as is without a change in its current use then I still strongly suggest at the very least one depot accessible to said chars, it's hard for any player to have p...
- Thu Oct 22, 2015 7:44 pm
- Forum: Proposals / Vorschläge
- Topic: Wilderness depots
- Replies: 13
- Views: 2604
Re: Wilderness depots
It won't be like the chests that let items rot and other people access right?
- Wed Oct 21, 2015 8:15 pm
- Forum: Proposals / Vorschläge
- Topic: Wilderness depots
- Replies: 13
- Views: 2604
Re: Wilderness depots
There's another you apparently don't know about then, cus its secret
There's usually 2-3 altars to each god, some though, only have one
But the area there is nicely secluded and safe from critters
There's usually 2-3 altars to each god, some though, only have one
But the area there is nicely secluded and safe from critters
- Wed Oct 21, 2015 7:47 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Whose RP did you like today?
- Replies: 14862
- Views: 1833636
Re: Whose RP did you like today?
Really enjoyed the dialog between the Merinium Spider and the elf Drovin
Thought it was funny when he mentioned Bearers hunting us and then dropping down and saying "Cherga save you!"
Thought it was funny when he mentioned Bearers hunting us and then dropping down and saying "Cherga save you!"
- Wed Oct 21, 2015 6:48 pm
- Forum: Proposals / Vorschläge
- Topic: Remove Banning Npcs
- Replies: 6
- Views: 1743
Re: Remove Banning Npcs
I understand all the arguments, however does it not force the player to pay that fine in order to get to those Alchemy teachers? (which are incredibly esential unless you're using ooc info for recipes or someone else's info) If some orc warrior is forced by engine out of a town for trying to rp a ba...
- Wed Oct 21, 2015 5:53 pm
- Forum: Proposals / Vorschläge
- Topic: Remove Banning Npcs
- Replies: 6
- Views: 1743
Remove Banning Npcs
I propose the complete removal of this function, for the very plain reason that the very feature itself breaks the "no forced roleplay" rule. The banning Npcs allow player characters and gm leaders to force a character into roleplaying a certain way in order to regain entry to the city whi...
- Wed Oct 21, 2015 3:22 pm
- Forum: Proposals / Vorschläge
- Topic: Wilderness depots
- Replies: 13
- Views: 2604
Wilderness depots
Keeping this one simple: I propose there to be more depots in the game, reasons include crowding at the Inn, and intense travel distances for anyone outside of a town, utilize some of the safer spots of the map to provide potential roleplay hotspots (we ARE getting more players who can use this) Pro...