Welcome!
I second the Discord channel! It's a fun place to hang out!
--PO Geoffery.
Search found 14 matches
- Fri Dec 25, 2020 8:10 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Hello
- Replies: 5
- Views: 3751
- Fri Dec 25, 2020 2:08 am
- Forum: Trading / Handel
- Topic: In search of rare herbs
- Replies: 0
- Views: 1745
In search of rare herbs
Greetings all,
I am seeking to purchase rare herbs, most especially those not found near Cadomyr.
For specific needs and prices send a dove or inquire at the Cadomyr market.
--Geoffery the Quiet
I am seeking to purchase rare herbs, most especially those not found near Cadomyr.
For specific needs and prices send a dove or inquire at the Cadomyr market.
--Geoffery the Quiet
- Thu Dec 24, 2020 10:47 pm
- Forum: Proposals / Vorschläge
- Topic: Map and spawn changes
- Replies: 7
- Views: 2767
Re: Map and spawn changes
Cadomyr is especially dangerous, as befits the life of Cadomyrian people... however I've noticed that the desert around Cadomyr has become much more dangerous than it was a few months ago; however, I'm also pretty sure there's an IG reason for this change given what has gone on in Cadomyr and... wha...
- Wed Dec 23, 2020 8:47 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: How do attributes affect skills and combat?
- Replies: 1
- Views: 2739
Re: How do attributes affect skills and combat?
I'm still working out the combat stuff myself, so I can't answer that. Alchemy is alchemy, and however you have the stats split doesn't matter. I think that each stat point is helpful, unlike DnD where only even numbers matter; the calculations for stats are based off the total value you have in eac...
- Wed Dec 23, 2020 5:23 pm
- Forum: Proposals / Vorschläge
- Topic: Potion sickness
- Replies: 19
- Views: 5515
Re: Potion sickness
Maybe an MC-like attribute that builds up with each potion use and acts as a cap on the effectiveness of each successive potion taken within a period of time?
- Wed Dec 23, 2020 5:18 pm
- Forum: Proposals / Vorschläge
- Topic: Descriptions on places for Marker Stones
- Replies: 3
- Views: 1833
Descriptions on places for Marker Stones
Currently the marker stones are all numbered. Maybe it would help with worldbuilding if they were also given descriptive names (e.g: "This stone is number 983 - Bidukan's Grave") for the location that they were in. There are a lot of interesting places in Illarion to randomly discover, and...
- Mon Sep 07, 2020 1:47 am
- Forum: Proposals / Vorschläge
- Topic: Effects for essence brews of Amethyst and Ruby potions
- Replies: 2
- Views: 1568
- Sun Sep 06, 2020 10:20 pm
- Forum: Proposals / Vorschläge
- Topic: Effects for essence brews of Amethyst and Ruby potions
- Replies: 2
- Views: 1568
Effects for essence brews of Amethyst and Ruby potions
Currently, there are not (as far as I have encountered) any uses for essence brews on violet and red potions. You create your stock and then throw the dust in and move on (RP and IG alchemical theory aside). I'd like to propose an alteration to the model that would give alchemists a bit more creativ...
- Fri Jun 24, 2016 9:52 pm
- Forum: Community Forum
- Topic: Get to know the players!
- Replies: 536
- Views: 225714
Re: Get to know the players!
I've been away for awhile (counted in years), so I'll reintroduce myself. PO:Eadgar Real Name: Jeff Place of Birth: Texas Location: Georgia Occupation: Post-Grad, supervising sound editor, audio programmer, DSP engineer... Interests and Hobbies: Games, music, film, books... mostly things that overla...
- Tue Jun 21, 2016 9:59 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Older Players
- Replies: 100
- Views: 67489
Re: Older Players
For those that have been in the game off and on for a long time, am talking of over three years (which is not long to some I know :D ) Why did you start playing, what were you looking for? I used to play UO with a good RP group, and I was looking for a game that was more RP focused. If you quit, why...
- Mon Jan 07, 2013 12:45 am
- Forum: New Players / Neue Spieler
- Topic: Bow Ranges
- Replies: 17
- Views: 4424
Re: Bow Ranges
Because your eyes don't pull the bow strings. It should be a mixture of both str and per. (I understand the game mechanics are an abstraction, but with that in mind) With an actual bow (compound or traditional), your physical strength only matters as far as it means that you can draw the bow back t...
- Sat Jan 05, 2013 12:56 am
- Forum: New Players / Neue Spieler
- Topic: Bow Ranges
- Replies: 17
- Views: 4424
Re: Bow Ranges
Please, no. Scaling the chance to hit is totally sufficient. Do not confuse players with varying ranges, depending on attributes. If we one day show the item values and the player reads "range 8" and the bow just shoots 5 tiles, well, that is really, really bad. Why not set range to perce...
- Fri Jan 04, 2013 10:44 am
- Forum: New Players / Neue Spieler
- Topic: Bow Ranges
- Replies: 17
- Views: 4424
Re: Bow Ranges
I am waiting for a dev to speak for the final version however previously bow length had some to do with attribute but also some to do with skill. The better the skill the higher/longer the length. I am hoping that has improved with the VBU to encompass more of perception yet haven't tried it yet wi...
- Fri Jan 04, 2013 6:46 am
- Forum: New Players / Neue Spieler
- Topic: Bow Ranges
- Replies: 17
- Views: 4424
Bow Ranges
Out of curiosity, what is the range of a bow? I just started playing and the shortbow I began with has a range of only 3-4 paces. Am I doing something wrong?