Search found 14 matches

by jmclark
Fri Dec 25, 2020 8:10 pm
Forum: General / Allgemeines (Player Forum)
Topic: Hello
Replies: 5
Views: 3751

Re: Hello

Welcome!

I second the Discord channel! It's a fun place to hang out!

--PO Geoffery.
by jmclark
Fri Dec 25, 2020 2:08 am
Forum: Trading / Handel
Topic: In search of rare herbs
Replies: 0
Views: 1745

In search of rare herbs

Greetings all,

I am seeking to purchase rare herbs, most especially those not found near Cadomyr.

For specific needs and prices send a dove or inquire at the Cadomyr market.

--Geoffery the Quiet
by jmclark
Thu Dec 24, 2020 10:47 pm
Forum: Proposals / Vorschläge
Topic: Map and spawn changes
Replies: 7
Views: 2767

Re: Map and spawn changes

Cadomyr is especially dangerous, as befits the life of Cadomyrian people... however I've noticed that the desert around Cadomyr has become much more dangerous than it was a few months ago; however, I'm also pretty sure there's an IG reason for this change given what has gone on in Cadomyr and... wha...
by jmclark
Wed Dec 23, 2020 8:47 pm
Forum: General / Allgemeines (Player Forum)
Topic: How do attributes affect skills and combat?
Replies: 1
Views: 2739

Re: How do attributes affect skills and combat?

I'm still working out the combat stuff myself, so I can't answer that. Alchemy is alchemy, and however you have the stats split doesn't matter. I think that each stat point is helpful, unlike DnD where only even numbers matter; the calculations for stats are based off the total value you have in eac...
by jmclark
Wed Dec 23, 2020 5:23 pm
Forum: Proposals / Vorschläge
Topic: Potion sickness
Replies: 19
Views: 5515

Re: Potion sickness

Maybe an MC-like attribute that builds up with each potion use and acts as a cap on the effectiveness of each successive potion taken within a period of time?
by jmclark
Wed Dec 23, 2020 5:18 pm
Forum: Proposals / Vorschläge
Topic: Descriptions on places for Marker Stones
Replies: 3
Views: 1833

Descriptions on places for Marker Stones

Currently the marker stones are all numbered. Maybe it would help with worldbuilding if they were also given descriptive names (e.g: "This stone is number 983 - Bidukan's Grave") for the location that they were in. There are a lot of interesting places in Illarion to randomly discover, and...
by jmclark
Mon Sep 07, 2020 1:47 am
Forum: Proposals / Vorschläge
Topic: Effects for essence brews of Amethyst and Ruby potions
Replies: 2
Views: 1568

Re: Effects for essence brews of Amethyst and Ruby potions

Brightrim wrote: Sun Sep 06, 2020 10:32 pm Dragon breath is an amethyst(violet) potion that makes use of essence brews.
Ah... I totally forgot about that one. Hm.
by jmclark
Sun Sep 06, 2020 10:20 pm
Forum: Proposals / Vorschläge
Topic: Effects for essence brews of Amethyst and Ruby potions
Replies: 2
Views: 1568

Effects for essence brews of Amethyst and Ruby potions

Currently, there are not (as far as I have encountered) any uses for essence brews on violet and red potions. You create your stock and then throw the dust in and move on (RP and IG alchemical theory aside). I'd like to propose an alteration to the model that would give alchemists a bit more creativ...
by jmclark
Fri Jun 24, 2016 9:52 pm
Forum: Community Forum
Topic: Get to know the players!
Replies: 536
Views: 225221

Re: Get to know the players!

I've been away for awhile (counted in years), so I'll reintroduce myself. PO:Eadgar Real Name: Jeff Place of Birth: Texas Location: Georgia Occupation: Post-Grad, supervising sound editor, audio programmer, DSP engineer... Interests and Hobbies: Games, music, film, books... mostly things that overla...
by jmclark
Tue Jun 21, 2016 9:59 pm
Forum: General / Allgemeines (Player Forum)
Topic: Older Players
Replies: 100
Views: 67397

Re: Older Players

For those that have been in the game off and on for a long time, am talking of over three years (which is not long to some I know :D ) Why did you start playing, what were you looking for? I used to play UO with a good RP group, and I was looking for a game that was more RP focused. If you quit, why...
by jmclark
Mon Jan 07, 2013 12:45 am
Forum: New Players / Neue Spieler
Topic: Bow Ranges
Replies: 17
Views: 4424

Re: Bow Ranges

Because your eyes don't pull the bow strings. It should be a mixture of both str and per. (I understand the game mechanics are an abstraction, but with that in mind) With an actual bow (compound or traditional), your physical strength only matters as far as it means that you can draw the bow back t...
by jmclark
Sat Jan 05, 2013 12:56 am
Forum: New Players / Neue Spieler
Topic: Bow Ranges
Replies: 17
Views: 4424

Re: Bow Ranges

Please, no. Scaling the chance to hit is totally sufficient. Do not confuse players with varying ranges, depending on attributes. If we one day show the item values and the player reads "range 8" and the bow just shoots 5 tiles, well, that is really, really bad. Why not set range to perce...
by jmclark
Fri Jan 04, 2013 10:44 am
Forum: New Players / Neue Spieler
Topic: Bow Ranges
Replies: 17
Views: 4424

Re: Bow Ranges

I am waiting for a dev to speak for the final version however previously bow length had some to do with attribute but also some to do with skill. The better the skill the higher/longer the length. I am hoping that has improved with the VBU to encompass more of perception yet haven't tried it yet wi...
by jmclark
Fri Jan 04, 2013 6:46 am
Forum: New Players / Neue Spieler
Topic: Bow Ranges
Replies: 17
Views: 4424

Bow Ranges

Out of curiosity, what is the range of a bow? I just started playing and the shortbow I began with has a range of only 3-4 paces. Am I doing something wrong?