Search found 2612 matches

by martin

Tue Sep 17, 2013 3:52 pm
Replies: 20
Views: 37952

Re: Illarion Open Source Initiative

Can you name me one, just a single, example for a case that you fear?
Maybe I just lack understanding of what we're talking about.

Martin

by martin

Mon Sep 16, 2013 11:37 am
Replies: 20
Views: 37952

Re: Illarion Open Source Initiative

@Formulas for fighting: Why should they be kept secret? I can understand that riddles etc. might be a problem (however, once solved they leak anyway and those who can read sourcecode are welcomed anyway...), but honestly, I don't think that too many people who can't read/view/... it now will do that...

by martin

Sun May 26, 2013 10:38 am
Replies: 36
Views: 7246

Re: High Scores / Bestenlisten

Fooser wrote:Putting in "scores" doesn't hinder anything described above.
What Fooser says.

by martin

Fri Apr 19, 2013 9:37 pm
Replies: 162
Views: 33260

Re: [BALD] Das 23. Illarion-RL-Treffen 18.05. - 22.05.2013

Ich kann Sa-Mo, übrigens. Mo ist ja Feiertag.

LG
Martin

by martin

Fri Mar 22, 2013 2:42 pm
Replies: 162
Views: 33260

Re: [BALD] Das 23. Illarion-RL-Treffen 18.05. - 22.05.2013

Mist, bin von 4.-25. April in Nürnberg. Geht sich genau nicht aus, ich versuche aber, von Fr Abend bis So zu kommen.

M

by martin

Mon Feb 04, 2013 8:39 pm
Replies: 33
Views: 4634

Re: Tax return?

LOL

by martin

Sat Feb 02, 2013 10:43 pm
Replies: 15
Views: 2450

Re: Illarion Impressions

Ups, damn.
Instead of clicking "reply", I clicked "edit".

Sorry!
Eventually you could somehow sumarize the rest of the posting? I really didn't intend to do that, I tried to restore it but it failed.

Sorry,
Martin

by martin

Sat Feb 02, 2013 10:12 am
Replies: 15
Views: 2450

Re: Illarion Impressions

I don't know which taxes are set to 91% annually. They are set to 5% monthly andere thus are 1-(0.95)^12, which ist around 50%. Plus, you receive gems for it which are worth much more.

Martin

by martin

Fri Jan 04, 2013 2:25 pm
Replies: 3
Views: 1117

Re: Online character list

Can't you just cron a wget|grep?

by martin

Fri Jan 04, 2013 1:26 pm
Replies: 99
Views: 13805

Re: VBU First Impressions

Estralis Seborian wrote:What's the deal with Hassan?
His hairstyle.

by martin

Fri Jan 04, 2013 1:19 pm
Replies: 99
Views: 13805

Re: VBU First Impressions

Thargon wrote:No royal fan waver for the queen human who sits in the tavern. would give print screen evidence but the forum won't let me upload.
Send to:
martin.polak@gmx.at

by martin

Fri Jan 04, 2013 11:42 am
Replies: 99
Views: 13805

Re: VBU First Impressions

Hassan=orc?

by martin

Thu Jan 03, 2013 10:17 am
Replies: 99
Views: 13805

Re: VBU First Impressions

Thanks for the feedback! That's what we want to see :) Of course, many things are still not balanced, but be sure that we'll have a close look on these issues and try to find good solutions, tweaks and rebalancements. Also, you surely haven't discovered all aspects of the VBU, some of them might hel...

by martin

Fri Sep 07, 2012 6:46 pm
Replies: 19
Views: 3485

Re: Does this game matter anymore

Thanks for providing all the answers I would have given myself! However, I'd like to add some minor thoughts not expressed so far: If you had some of your nicest Illarion-experiences being together with only 2-5 other chars, then think of the low probability for a randomly walking newbie in an empty...

by martin

Fri Sep 23, 2011 11:55 am
Replies: 56
Views: 7389

Re: Why don't YOU help to develop the VBU?

Drathe, and I can only surmise you as well, have put in work and have had trouble seeing them get published. That's a problem. Illarion is developed via ad-hocracy and sometimes people have difficulty navigating those waters. That problem coming to light is exactly what this thread is for, I'm gues...

by martin

Thu Sep 22, 2011 3:54 pm
Replies: 56
Views: 7389

Re: Why don't YOU help to develop the VBU?

I get it now: You are annoyed by the current Illarion and want it to change. HOWEVER, you don't want to work on a changed Illarion, because, well, it is not the current Illarion (which, anyway, should be changed). This seems highly logical to me. You don't know what is exactly done, as you state, as...

by martin

Tue Sep 20, 2011 9:28 pm
Replies: 135
Views: 15252

Re: Opinion on certain roleplay

Have you ever wondered why GM's in this game abuse power, and why theres so few players, that the game can barely keep a top 100 run going? I mean come on. Because you can't rape in game, right? You created a whole society to work the game off of, but your best play for new players, instead of real...

by martin

Tue Sep 20, 2011 9:25 pm
Replies: 56
Views: 7389

Re: Why don't YOU help to develop the VBU?

Actually I contacted a developer and got no answer. Who and when? About restrictions: Basically you are free to do whatever you find reasonable. Traders work on a different base, so that isn't what we actually need. However, any other NPC or content that you think you could provide is welcome. Martin

by martin

Tue Sep 20, 2011 9:24 pm
Replies: 56
Views: 7389

Re: Why don't YOU help to develop the VBU?

I just get the impression that you are all so focused on mass producing NPC's that you neglect the other areas of the game that really matter. We are all so focussed on anything BESIDES NPCs that in the whole team of people developing the VBU, nobody cares for NPCs (except for 1 or to people who on...

by martin

Tue Sep 20, 2011 7:21 pm
Replies: 56
Views: 7389

Re: Why don't YOU help to develop the VBU?

It seems apparent too that you have more of a right to decide which direction illarion progresses in. This right, however, is deduced from the fact that I simply DO what I want to be done. What you do will be done. What you WANT to be done, might be done -- or it might not be done. The direction I ...

by martin

Tue Sep 20, 2011 5:43 pm
Replies: 56
Views: 7389

Re: Why don't YOU help to develop the VBU?

@Nalzaxx: While your posting is rather lengthly and I get it that most of the unmentioned "senior devs" are, in fact, me, I don't quite get your point. You don't like the direction the VBU is taking. This is okay, and you can help anywhere you want and wherever you can, giving it YOUR direction. The...

by martin

Tue Sep 20, 2011 4:52 pm
Replies: 135
Views: 15252

Re: Opinion on certain roleplay

I say we all donate ten dollors :) Keep Illarion running. Unless you all spend enough so that the society can hire a fulltime deveolper, it won't help. Those who work on Illarion are doing it for free; therefore, money won't bring anything. This is also not really true. Fact 1) The developers actua...

by martin

Tue Sep 20, 2011 2:24 pm
Replies: 135
Views: 15252

Re: Opinion on certain roleplay

There is no change of rules whatsoever. It is like that and it was like that for a long time. See, if you want to play out such things, why just do it in IRC, ICQ, MSN, jabber, facebook-chat, per e-mail or forum-PM instead? It's not that the Illarion client was the only way to comunicate with peple ...

by martin

Tue Sep 20, 2011 12:45 pm
Replies: 135
Views: 15252

Re: Opinion on certain roleplay

If you think that allowing these things will improve the game - fail. Epic fail. Not a fail. Just find another game or code one yourself. This game has some rules which might of course be discussed, but in the end, we decide. Like it: Stay. Don't like it: Deal with it or leave. A rather simple thing.

by martin

Sat Jul 30, 2011 12:14 pm
Replies: 59
Views: 10127

Re: Brainstorming on Noobia

Ven wrote:I don't know if you are still interested in collecting newbies' thoughts on Noobia, (...)
Yes, we are. Thanks a lot for your feedback, that is really something helpful.

We will try to consider all of your points when redesigning the whole Noobia-process!

Martin

by martin

Wed Jul 27, 2011 8:43 am
Replies: 33
Views: 5093

Re: Test your NPCs/Testet eure eigenen NPCs!

Queststatus is permanent, it gets written into the database as soon as you set it and stays ther until you change/remove it.

Martin

by martin

Tue Jul 26, 2011 12:46 pm
Replies: 33
Views: 5093

Re: Test your NPCs/Testet eure eigenen NPCs!

Yes, these were some debugging messages, please ignore them.
Also, the questID might be from somewhere else. I thought I had removed these messages, seems I forgot some.

As for the lags, I don't know. Vilarion should know the answer.

Martin

by martin

Sun Jul 24, 2011 5:57 pm
Replies: 33
Views: 5093

Re: Test your NPCs/Testet eure eigenen NPCs!

This is a rather new bug which I tracked down and which will be removed within the next minutes probably. It was caused by a recent change of servercode, namely there was some typo in the brand new DB interface of the server... therefore, this bug is just 2 or 3 days old. Thanks for finding it! Martin

by martin

Sun Jul 24, 2011 10:41 am
Replies: 33
Views: 5093

Re: Test your NPCs/Testet eure eigenen NPCs!

Thanks for pointing out that bug, I found and removed it now. Everything should work as intended now. The state is there to make the NPC "remember" something he spoke to a player. For example, state=0 could mean that you did not pick up a quest yet, state=1 means that you picked it up, but did not f...

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