Search found 214 matches
- Tue Oct 25, 2022 8:41 am
- Forum: General / Allgemeines (Player Forum)
- Topic: Thoughts about a Visit to Cherga
- Replies: 2
- Views: 2275
Thoughts about a Visit to Cherga
Something beeing at the back of my mind, that ailed me a bit. When a Charakter is murdered (thus send to Cherga) he is usually fully able to be a witness for his own murder. This seems a bit awkward. I wonder if it wouldnt be a reasonable rp approach to assume, that the visit to Cherga comes with a ...
- Sun Jun 12, 2022 12:55 pm
- Forum: Galmair
- Topic: Drow Army near Galmair
- Replies: 1
- Views: 1056
Re: Drow Army near Galmair
I scribbled picture hangs below with a barely readable signing
- Sun Jan 03, 2021 11:23 am
- Forum: Proposals / Vorschläge
- Topic: Map and spawn changes
- Replies: 7
- Views: 3152
Re: Map and spawn changes
I do think there need to be remote and little visited places, as those have their part in RP as well.
One cannot hunt a mysterious beast in a well frequented place within reason, for example.
One cannot hunt a mysterious beast in a well frequented place within reason, for example.
- Thu Dec 24, 2020 2:15 pm
- Forum: Trading / Handel
- Topic: Gem Exchange, Maps and Shards
- Replies: 3
- Views: 1231
Re: Gem Exchange, Clay, Maps and Shards
A note is hung up at the common blackboards
Mister Stonesmasher is still looking for diamonds, clay and treasure maps.
For the first two he offers equal value in other gems and sand, the latter he is ready to pay decently in coin.
On behalv of Mister Stonesmasher,
Frederick Silvereye
Mister Stonesmasher is still looking for diamonds, clay and treasure maps.
For the first two he offers equal value in other gems and sand, the latter he is ready to pay decently in coin.
On behalv of Mister Stonesmasher,
Frederick Silvereye
- Thu Dec 10, 2020 3:45 pm
- Forum: Proposals / Vorschläge
- Topic: Potion sickness
- Replies: 19
- Views: 6300
Re: Potion sickness
Thats true, but would also apply to any other action one currently is able to do while intensly fighting.What bugs me about drinking potions in battle, is that I cannot imagine how it happens.
like:
Stuffing a whole meal into your body
sorting through your inventory
Changing armor
...
- Tue Dec 08, 2020 10:23 am
- Forum: General / Allgemeines (Player Forum)
- Topic: Whose RP did you like today?
- Replies: 14862
- Views: 1832046
Re: Whose RP did you like today?
Thanks for the riddle session yesterday and also for a riddle that even Drugar could solve within reason.
- Mon Nov 23, 2020 5:56 pm
- Forum: Support and Bugs / Hilfe und Fehlermeldungen
- Topic: Take part of a stack and cancel bug
- Replies: 2
- Views: 2171
Take part of a stack and cancel bug
Hi,
another bug that seems quite repeatable:
When you take a part of a stack (shift / drag) and the choose chancel the stack after that no longer can be moved, split or changed in any way until the client has been closed (not log out but realy closed).
another bug that seems quite repeatable:
When you take a part of a stack (shift / drag) and the choose chancel the stack after that no longer can be moved, split or changed in any way until the client has been closed (not log out but realy closed).
- Mon Nov 23, 2020 10:22 am
- Forum: Support and Bugs / Hilfe und Fehlermeldungen
- Topic: No Work delay
- Replies: 0
- Views: 2837
No Work delay
Hallo,
der Server scheint aktuell keinen Work-Delay zu haben, sprich Graben dauert nur <1 sek / Loch.
der Server scheint aktuell keinen Work-Delay zu haben, sprich Graben dauert nur <1 sek / Loch.
- Sun Nov 22, 2020 7:44 pm
- Forum: Proposals / Vorschläge
- Topic: Potion sickness
- Replies: 19
- Views: 6300
Re: Potion sickness
Another way to limit things might be, that one cannot have backpack open in a fight.
Problem ist: how to define that you are in a fight.. if you target someone, if you are targeted, for any distance or only if close?
Problem ist: how to define that you are in a fight.. if you target someone, if you are targeted, for any distance or only if close?
- Sat Nov 21, 2020 9:27 am
- Forum: Support and Bugs / Hilfe und Fehlermeldungen
- Topic: Bags vanishing
- Replies: 11
- Views: 6001
Re: Bags vanishing
Hallo Estralis.
wir hatten dazu schon ein Topic, wie mir grade wieder eingefallen ist.
Der Bug ist leicht nachvollziehbar:
Man nehme eine Tasche die komplett voll ist als Rucksack
Man belege eine Tasche auf den Boden und drücke "P".
Die Tasche ist weg.
wir hatten dazu schon ein Topic, wie mir grade wieder eingefallen ist.
Der Bug ist leicht nachvollziehbar:
Man nehme eine Tasche die komplett voll ist als Rucksack
Man belege eine Tasche auf den Boden und drücke "P".
Die Tasche ist weg.
- Fri Nov 20, 2020 8:45 pm
- Forum: Support and Bugs / Hilfe und Fehlermeldungen
- Topic: Current Bugs and Lag
- Replies: 4
- Views: 2882
Re: Current Bugs and Lag
The Bag vanishing bug still is there:
as soon as your inventory in the bag is full and a space in the belt is free and you pick up with "p" the back is lost with all it contains.
as soon as your inventory in the bag is full and a space in the belt is free and you pick up with "p" the back is lost with all it contains.
- Sun Nov 15, 2020 7:21 pm
- Forum: Support and Bugs / Hilfe und Fehlermeldungen
- Topic: Black Screen Bug
- Replies: 4
- Views: 2004
Re: Black Screen Bug
Well in compairison to the ladderbug this is just a nuisance, because in 90% one can heal the effect. I hadd just an additional strange effect: Creatures of course can move on that black map and you can attack them. After they are dead they vanish from the black map, but still continue to attack you...
- Sat Nov 14, 2020 7:43 pm
- Forum: Support and Bugs / Hilfe und Fehlermeldungen
- Topic: Black Screen Bug
- Replies: 4
- Views: 2004
Re: Black Screen Bug
I believe that is a side-effect of the quick fix for the ladder bug which was even worse.
Usually you can heal it by walking onto the ladder again (may be a bit hard to find on the black map) or walk out of the black area using cursors.
as soon as you are out of the black the map heals itself.
Usually you can heal it by walking onto the ladder again (may be a bit hard to find on the black map) or walk out of the black area using cursors.
as soon as you are out of the black the map heals itself.
- Sun Nov 08, 2020 9:20 am
- Forum: Support and Bugs / Hilfe und Fehlermeldungen
- Topic: Bugs in money changers
- Replies: 0
- Views: 2926
Bugs in money changers
The Script for Laura Pepperbag (etc.) is a bit .. optimizable: The Amount can only be set to 100. 30000 would be better, if one wants to exchange downward, i.e. into Copper. If you buy Coppers and you have Coppers in your Inventory you pay the Coppers with Coppers, so nothing realy happenes. Secondl...
- Thu Nov 05, 2020 10:40 pm
- Forum: Trading / Handel
- Topic: Gem Exchange, Maps and Shards
- Replies: 3
- Views: 1231
Gem Exchange, Maps and Shards
On behalv of Mister Drugar Stonesmasher i am to make know the following offer Mister Stonesmasher is looking for greater amounts of diamonds and rubies, no matter what type, be it raw, cut or powdered. In exchange he offers greater amounts of amethysts in any form, emerald or topas powder or in more...
- Thu Nov 05, 2020 8:50 pm
- Forum: Support and Bugs / Hilfe und Fehlermeldungen
- Topic: Current Bugs and Lag
- Replies: 4
- Views: 2882
Re: Current Bugs and Lag
Another Strange Behaviour, at least on my Machine. After Login on the Screen, where one chooses a Charakter and Starts: If i have the window activ but without doing anything the processorload goes up on one core to 75-80% activity. as soon as on changes the focus the processorload goes back down aga...
- Sat Oct 17, 2020 8:11 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Your Screenshots here
- Replies: 98
- Views: 213286
Re: Your Screenshots here
The Feast of Light and the burning of the Wicker Man (Nubbel)
- Mon Oct 12, 2020 9:43 pm
- Forum: Proposals / Vorschläge
- Topic: Collection of whishes / suggestions
- Replies: 8
- Views: 2350
Re: Collection of whishes / suggestions
Problem with that is.. People have different gametimes around the world. As things are, you got a good chance to have of having daylight at least for a while. But another wish, because this constantly nearly gets me killed: In tight action, battle and so forth you at least want to do verbal exchange...
- Mon Oct 12, 2020 2:43 pm
- Forum: Proposals / Vorschläge
- Topic: Collection of whishes / suggestions
- Replies: 8
- Views: 2350
Re: Collection of whishes / suggestions
True, abuse - if done constantly - would be most anoying.
On the other hand... in rare cases might initiate some nice play.
On the other hand... in rare cases might initiate some nice play.
- Mon Oct 12, 2020 1:10 pm
- Forum: Proposals / Vorschläge
- Topic: Collection of whishes / suggestions
- Replies: 8
- Views: 2350
Re: Collection of whishes / suggestions
A wish that surfaced within the game yesterday: The good old Fire-Signal-Chain, in this case from Cadomyr to Galmair. What might be needed: A woodstack in Galmair and Cadomyr, where lighting one triggers the burning of the other one. Maybe also a triggered message, that the fire is burning, or the c...
MAS
Sounds of battle are heard from the walls of Gamair.
- Fri Oct 09, 2020 4:29 pm
- Forum: The Hemp Necktie Inn
- Topic: Downtime
- Replies: 976
- Views: 274654
Re: Downtime
Drugar has been seen busy...
((dont know if i can be there for MAS))
((dont know if i can be there for MAS))
- Sat Sep 26, 2020 7:55 pm
- Forum: Support and Bugs / Hilfe und Fehlermeldungen
- Topic: Current Bugs and Lag
- Replies: 4
- Views: 2882
Re: Current Bugs and Lag
Ab einer gewissen Speicherbelegung wird es laggy, bei mir so ca. a 3GB
- Sun Sep 20, 2020 12:06 pm
- Forum: Support and Bugs / Hilfe und Fehlermeldungen
- Topic: Current Bugs and Lag
- Replies: 4
- Views: 2882
Current Bugs and Lag
Currently I and obviously others are experiencing intensive lag, even when there is just 1-2 players online. Similar to when we had 100's of Chaosmummies. Several times i had a strage behaviour after entering the blackhole mine. Going down went well (no more ladder bug yeah!) but then everything wen...
- Sat Sep 12, 2020 7:33 pm
- Forum: Support and Bugs / Hilfe und Fehlermeldungen
- Topic: Kisten-Bug / Chest-Bug
- Replies: 0
- Views: 2743
Kisten-Bug / Chest-Bug
Hallo, ich habe es momentan regelmäßig , daß , wenn ich eine Tasche in der Stadtkiste öffne, diese nicht zugreifbar ist. Sprich man kann nichts herausnehmen und hineintuen. Schließt man sie, schließt sich auch direkt das Depot. Nach dem neu Öffnen des Depots kann man diese Tasche erst öffnen, wenn m...
- Thu Sep 03, 2020 7:48 pm
- Forum: Support and Bugs / Hilfe und Fehlermeldungen
- Topic: Java Error on Start up
- Replies: 1
- Views: 1840
Re: Java Error on Start up
Nachdem die Anwednung sich aktualisiert hat läuft es nun wohl wieder
- Thu Sep 03, 2020 7:22 pm
- Forum: Support and Bugs / Hilfe und Fehlermeldungen
- Topic: Java Error on Start up
- Replies: 1
- Views: 1840
Java Error on Start up
Bekomme aktuell folgenden Fehler. ERROR - 2020-09-03 19:12:21,709 - [JavaFX Application Thread]: Resolving failed. java.util.concurrent.ExecutionException: org.eclipse.aether.resolution.ArtifactResolutionException: Could not find artifact org.illarion:rsc_books:jar:2.1.25.13-SNAPSHOT at java.util.co...
- Mon Aug 31, 2020 9:04 pm
- Forum: Support and Bugs / Hilfe und Fehlermeldungen
- Topic: Overlay Bug
- Replies: 0
- Views: 2816
Overlay Bug
In letzter zeit habe ich ab und an den Bug, daß sich irgendein semitransparentes Fenster über die normale Karte legt.
Verschwindet erst nach Beenden und neustart.
Verschwindet erst nach Beenden und neustart.
- Tue Jun 23, 2020 7:41 pm
- Forum: The Hemp Necktie Inn
- Topic: A Cauldron beeing made
- Replies: 2
- Views: 506
Re: A Cauldron beeing made
CauldronkleinOffen.jpg Cauldronklein.jpg The Cauldon consists of 3 Dragonclaw feet giving the cauldron a stable stand. The lid is held by 3 dragon claws, of which 1 is a hinge to hold the lid while the other two are tilted by solid screws to keep the lid closed firmly. The lid itself is decorated b...
- Sat Jun 20, 2020 9:42 pm
- Forum: Support and Bugs / Hilfe und Fehlermeldungen
- Topic: Teleporter/Ladder bug
- Replies: 4
- Views: 2682
Re: Teleporter/Ladder bug
the strange thing about it.. some "teleporters" just about never fail (like the elevator in Galmair) while others are very reliably doing so. and somehow some characters are inflicted worse than others (or accounts?) at least many other playes do not seem to have this problem to that degree.