Thanks for your lines, folks!
Take care, everyone!
Search found 187 matches
- Sun Nov 19, 2017 9:19 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Resignation
- Replies: 11
- Views: 4687
- Wed Nov 08, 2017 12:02 am
- Forum: General / Allgemeines (Player Forum)
- Topic: Resignation
- Replies: 11
- Views: 4687
Resignation
Dear all, I guess this is somehow you all might have expected because of my inactivity in the last year. I have been thinking about this step for a long time and it wasn't an easy decision. Often I thought, I will only take a break and motivation will come back but no, it didn't. I just checked my h...
- Sun Jul 30, 2017 10:46 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Facebook Advertisment
- Replies: 3
- Views: 2131
Re: Facebook Advertisment
What about a picture with the faction crests and as a slogan: "We don't have Winter but all kinds of factions and houses!"
Maybe we can use the GoT hype for ourselves.
Maybe we can use the GoT hype for ourselves.
- Mon Jun 05, 2017 10:21 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Recording for Movies / Aufzeichnungen für Videos
- Replies: 23
- Views: 6840
Re: Recording for Movies / Aufzeichnungen für Videos
What about running the video in double speed? At least for the hunting part (all the seconds after the discussion)?
- Mon May 08, 2017 2:08 pm
- Forum: Proposals / Vorschläge
- Topic: Rudimentary Priest Magic
- Replies: 25
- Views: 4329
Re: Rudimentary Priest Magic
This goes totally off-topic if we are going to discuss the state of the catholic church. Please discuss the failures of the catholic church and the effects of enlightenment and liberalisation somewhere else. Thank you.
- Mon May 08, 2017 8:43 am
- Forum: Proposals / Vorschläge
- Topic: Rudimentary Priest Magic
- Replies: 25
- Views: 4329
Re: Rudimentary Priest Magic
Ever heard this saying? "If the mountain won't come to Mohammed, then let's take Mohammed to the mountain". ;) It isn't a one-direction approach for only one side. Both will need to move to find each other. I'm also not sure if you have read the whole priest concept in Ars Magica, because ...
- Mon May 08, 2017 12:49 am
- Forum: Proposals / Vorschläge
- Topic: Rudimentary Priest Magic
- Replies: 25
- Views: 4329
Re: Rudimentary Priest Magic
Yes, a priest without followers hasn't been and will not be powerful. It has always been essential for priests to have followers but with the new system as it is drafted, people will be more interested in following priests, which should make it easier for you to get followers.
- Mon May 08, 2017 12:42 am
- Forum: Proposals / Vorschläge
- Topic: Rudimentary Priest Magic
- Replies: 25
- Views: 4329
Re: Rudimentary Priest Magic
Furthermore, the idea of the priest system is to place priests as an important center for groups and to motivate people to gather as (bigger) groups, since we expect that it will result in more RP. If one requirement for certain gods is to have only very few followers, it opposes the idea of bringi...
- Mon May 08, 2017 12:06 am
- Forum: Proposals / Vorschläge
- Topic: Rudimentary Priest Magic
- Replies: 25
- Views: 4329
Re: Rudimentary Priest Magic
First a tip. If you like to convince people of your ideas, you better save any flame or sarcasm for yourself. All I wanted was to give you some background where the Ars Magica concept comes from and on what it was based on. The links to the discussions, drafts, suggestions, etc. should be in Estrali...
- Sun May 07, 2017 9:12 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Recording for Movies / Aufzeichnungen für Videos
- Replies: 23
- Views: 6840
Re: Recording for Movies / Aufzeichnungen für Videos
Is it possible to have the English and German texts in different colours in your videos? I was also wondering if it would be better to record the video with English interface and to cut out any OOC talk. What do you think?
- Sun May 07, 2017 9:07 pm
- Forum: Proposals / Vorschläge
- Topic: Rudimentary Priest Magic
- Replies: 25
- Views: 4329
Re: Rudimentary Priest Magic
The reason why the older gods were left out from the priest system was because we thought they should not be controlled by scripts but GMs, similar like rituals for magic currently, which need to be checked and discussed with GMs in order to allow more freedom but also to avoid abuse. If we script t...
- Mon Apr 10, 2017 12:04 am
- Forum: General / Allgemeines (Player Forum)
- Topic: "Tales around the Camp Fire" Video and Translation Check
- Replies: 70
- Views: 22617
- Mon Mar 20, 2017 3:57 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Self- and professionally made character pics
- Replies: 22
- Views: 5569
Re: Self- and professionally made character pics
Picture of the Don, sponsored by your taxes.
Great pictures everyone!
- Mon Mar 20, 2017 3:52 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Ork Chief Duels
- Replies: 25
- Views: 6030
Re: Ork Chief Duels
My experience, the Chief should be an active main character. Similar for the Shaman and the Warlord but not as important as for the Chief. Anything else tends to fail. The Dar'krest clan proved that pretty well. The same applies for any other guild/group. I feel like this is entirely directed towar...
- Sun Mar 19, 2017 11:06 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Ork Chief Duels
- Replies: 25
- Views: 6030
Re: Ork Chief Duels
My experience, the Chief should be an active main character. Similar for the Shaman and the Warlord but not as important as for the Chief. Anything else tends to fail. The Dar'krest clan proved that pretty well. The same applies for any other guild/group.
- Wed Aug 17, 2016 6:13 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Downtime / Abwesenheit
- Replies: 414
- Views: 189490
Re: Downtime / Abwesenheit
Traveling until next year. I, therefore, will not be able to check any pms or the forum.
Have fun in the meantime and don't burn Galmair!
Have fun in the meantime and don't burn Galmair!
- Fri Aug 12, 2016 6:24 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Was there a time when Illarion had more than 10 players
- Replies: 113
- Views: 25765
Re: Was there a time when Illarion had more than 10 players
I would see our shortcomings rather with missing advertising. We don't even have those 14 year old hack and slasher trying our game. Plus, if we would go this path, I think we would have to compete with graphics and other stuff, which we can't. We, therefore, need to focus on a niche, which we don't...
- Fri Aug 12, 2016 2:05 am
- Forum: General / Allgemeines (Player Forum)
- Topic: Was there a time when Illarion had more than 10 players
- Replies: 113
- Views: 25765
Re: Was there a time when Illarion had more than 10 players
But you always have progress. regardless what you do in those three hours IG, you will always have the same progress. If you want to have progress, just play according to your preferences.
- Mon Aug 08, 2016 11:08 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Was there a time when Illarion had more than 10 players
- Replies: 113
- Views: 25765
Re: Was there a time when Illarion had more than 10 players
Another point jumps to my eyes and could be an issue but was never really mentioned in a way I would have recognized it. If I am not wrong (Estralis/Jupiter, please correct me if so), the MC is a global value, right? The same MC value applies for for all skills. Whether you skill farming or mining, ...
- Mon Aug 08, 2016 10:51 pm
- Forum: Proposals / Vorschläge
- Topic: Skill countdown
- Replies: 14
- Views: 3567
Re: Skill countdown
OK, I'm not understanding skill progress. Teflon would have me believe that if I kill 1 rat or 100 rats in 1 week's time, I will progress the same amount in my chosen weapon of Cleric's staff. Karrock would suggest that I need kill "something" to advance as a farmer. To which all of this ...
- Mon Aug 08, 2016 10:43 pm
- Forum: New Players / Neue Spieler
- Topic: A question about dwarves for character creation
- Replies: 3
- Views: 1690
Re: A question about dwarves for character creation
You can use the predefined values (90kg & 1.33m) in the character creation. I think most dwarven characters have around these values. You are, however, free to chose any of the possible values. Hope, it helps and welcome!
- Mon Aug 08, 2016 10:35 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Was there a time when Illarion had more than 10 players
- Replies: 113
- Views: 25765
Re: Was there a time when Illarion had more than 10 players
The fact that we are not able to monitor or check our mc is also frustrating, and implies further that we are expected to sit down and not use skills, except for rare occasions. The thing with the MC is that it would not change anything if you know the MC or not. The MC adjusts to your style of pla...
- Mon Aug 08, 2016 11:37 am
- Forum: Proposals / Vorschläge
- Topic: Skill countdown
- Replies: 14
- Views: 3567
Skill countdown
http://illarion.org/community/forums/viewtopic.php?p=701982#p701982 Based on the discussion above, I would like to discuss a countdown for skilling. It sounds to me as the whole skilling system is still perceived as confusing. I feel as many players are not aware that it doesn't matter how often or ...
- Thu Jul 28, 2016 8:09 am
- Forum: General / Allgemeines (Player Forum)
- Topic: Really?
- Replies: 103
- Views: 21154
Re: Really?
To clarify things. - The text wasn't written by any of us but a guy who tested the game. We should be glad he did and rated us with 5/5 instead of calling him drunk. We, however, should add a more detailed but at least accurate and appealing review. - He doesn’t write that Illarion is at war but tha...
- Thu Jul 28, 2016 7:33 am
- Forum: General / Allgemeines (Player Forum)
- Topic: Was there a time when Illarion had more than 10 players
- Replies: 113
- Views: 25765
Re: Was there a time when Illarion had more than 10 players
Yeap, that's part of the lifecycle of any product. At some point, your customer/player will move on to the next product. The reasons are manyfold but it is undeniable that it will happen at some point regardless how high the retention is. Q-wert's and I only pointed in regard to the drop that we wer...
- Thu Jul 28, 2016 12:44 am
- Forum: General / Allgemeines (Player Forum)
- Topic: Illarion mit Höchstwertung auf Giga.de
- Replies: 3
- Views: 3243
Re: Illarion mit Höchstwertung auf Giga.de
I also added my 5 star vote! If more could vote, it would be appreciated!
Good to see we get some positive review at least, although I feel it is pretty short.
Good to see we get some positive review at least, although I feel it is pretty short.
- Thu Jul 28, 2016 12:38 am
- Forum: General / Allgemeines (Player Forum)
- Topic: Was there a time when Illarion had more than 10 players
- Replies: 113
- Views: 25765
Re: Was there a time when Illarion had more than 10 players
I am sure technical aspects (account and character creation being in a terrible state, controls needing getting used to, graphics looking vintage) and the lack of advertisement (both resulting in a player influx Nitram called 'as good as none') weighting far heavier than the few quarrels sparked by...
- Fri Jul 08, 2016 5:06 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: [Race Guild] Dwarves of Galmair
- Replies: 56
- Views: 10823
Re: [Race Guild] Dwarves of Galmair
Yes, we think that such separatism would harm cooperative roleplay and that other features are currently more important to finish before we can implement anything that is listed in milestone V. Being a citizen of a town doesn't mean that you have to live in this town. Theoretically, you could spread...
- Fri Jul 08, 2016 1:18 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: [Race Guild] Dwarves of Galmair
- Replies: 56
- Views: 10823
Re: [Race Guild] Dwarves of Galmair
What we can gain as guild when everything is forbiden? The only things that are not supported are tools and depots in private property of a character until we reach the respective milestone. You can acquire property by renting rooms. You can shape and form your guild as you wish and set your goals ...
- Fri Jul 08, 2016 10:48 am
- Forum: General / Allgemeines (Player Forum)
- Topic: [Race Guild] Dwarves of Galmair
- Replies: 56
- Views: 10823
Re: [Race Guild] Dwarves of Galmair
Galmair: Dwarfs/Orcs Cadomyr: Lizards/Humans Runewick: Halflings/Elves That was the original VBU plan as you may still see in some books/NPCs/content :arrow: as i know most of the bearers are humans :arrow: but they are living at Runewick :shock: now i´m totally confused This was the original conce...