Thanks for your lines, folks!
Take care, everyone!
Search found 148 matches
- Sun Nov 19, 2017 9:19 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Resignation
- Replies: 11
- Views: 6109
- Wed Nov 08, 2017 12:02 am
- Forum: General / Allgemeines (Player Forum)
- Topic: Resignation
- Replies: 11
- Views: 6109
Resignation
Dear all, I guess this is somehow you all might have expected because of my inactivity in the last year. I have been thinking about this step for a long time and it wasn't an easy decision. Often I thought, I will only take a break and motivation will come back but no, it didn't. I just checked my h...
- Sun Jul 30, 2017 10:46 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Facebook Advertisment
- Replies: 3
- Views: 2545
Re: Facebook Advertisment
What about a picture with the faction crests and as a slogan: "We don't have Winter but all kinds of factions and houses!"
Maybe we can use the GoT hype for ourselves.
Maybe we can use the GoT hype for ourselves.
- Mon Jun 05, 2017 10:21 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Recording for Movies / Aufzeichnungen für Videos
- Replies: 23
- Views: 8560
Re: Recording for Movies / Aufzeichnungen für Videos
What about running the video in double speed? At least for the hunting part (all the seconds after the discussion)?
- Sun May 07, 2017 9:12 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Recording for Movies / Aufzeichnungen für Videos
- Replies: 23
- Views: 8560
Re: Recording for Movies / Aufzeichnungen für Videos
Is it possible to have the English and German texts in different colours in your videos? I was also wondering if it would be better to record the video with English interface and to cut out any OOC talk. What do you think?
- Mon Apr 10, 2017 12:04 am
- Forum: General / Allgemeines (Player Forum)
- Topic: "Tales around the Camp Fire" Video and Translation Check
- Replies: 70
- Views: 25724
- Mon Mar 20, 2017 3:57 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Self- and professionally made character pics
- Replies: 22
- Views: 6931
Re: Self- and professionally made character pics

Picture of the Don, sponsored by your taxes.
Great pictures everyone!
- Mon Mar 20, 2017 3:52 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Ork Chief Duels
- Replies: 25
- Views: 8472
Re: Ork Chief Duels
My experience, the Chief should be an active main character. Similar for the Shaman and the Warlord but not as important as for the Chief. Anything else tends to fail. The Dar'krest clan proved that pretty well. The same applies for any other guild/group. I feel like this is entirely directed towar...
- Sun Mar 19, 2017 11:06 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Ork Chief Duels
- Replies: 25
- Views: 8472
Re: Ork Chief Duels
My experience, the Chief should be an active main character. Similar for the Shaman and the Warlord but not as important as for the Chief. Anything else tends to fail. The Dar'krest clan proved that pretty well. The same applies for any other guild/group.
- Wed Aug 17, 2016 6:13 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Downtime / Abwesenheit
- Replies: 427
- Views: 284361
Re: Downtime / Abwesenheit
Traveling until next year. I, therefore, will not be able to check any pms or the forum.
Have fun in the meantime and don't burn Galmair!
Have fun in the meantime and don't burn Galmair!
- Fri Aug 12, 2016 6:24 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Was there a time when Illarion had more than 10 players
- Replies: 113
- Views: 34816
Re: Was there a time when Illarion had more than 10 players
I would see our shortcomings rather with missing advertising. We don't even have those 14 year old hack and slasher trying our game. Plus, if we would go this path, I think we would have to compete with graphics and other stuff, which we can't. We, therefore, need to focus on a niche, which we don't...
- Fri Aug 12, 2016 2:05 am
- Forum: General / Allgemeines (Player Forum)
- Topic: Was there a time when Illarion had more than 10 players
- Replies: 113
- Views: 34816
Re: Was there a time when Illarion had more than 10 players
But you always have progress. regardless what you do in those three hours IG, you will always have the same progress. If you want to have progress, just play according to your preferences.
- Mon Aug 08, 2016 11:08 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Was there a time when Illarion had more than 10 players
- Replies: 113
- Views: 34816
Re: Was there a time when Illarion had more than 10 players
Another point jumps to my eyes and could be an issue but was never really mentioned in a way I would have recognized it. If I am not wrong (Estralis/Jupiter, please correct me if so), the MC is a global value, right? The same MC value applies for for all skills. Whether you skill farming or mining, ...
- Mon Aug 08, 2016 10:43 pm
- Forum: New Players / Neue Spieler
- Topic: A question about dwarves for character creation
- Replies: 3
- Views: 2167
Re: A question about dwarves for character creation
You can use the predefined values (90kg & 1.33m) in the character creation. I think most dwarven characters have around these values. You are, however, free to chose any of the possible values. Hope, it helps and welcome!
- Mon Aug 08, 2016 10:35 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Was there a time when Illarion had more than 10 players
- Replies: 113
- Views: 34816
Re: Was there a time when Illarion had more than 10 players
The fact that we are not able to monitor or check our mc is also frustrating, and implies further that we are expected to sit down and not use skills, except for rare occasions. The thing with the MC is that it would not change anything if you know the MC or not. The MC adjusts to your style of pla...
- Thu Jul 28, 2016 8:09 am
- Forum: General / Allgemeines (Player Forum)
- Topic: Really?
- Replies: 103
- Views: 27445
Re: Really?
To clarify things. - The text wasn't written by any of us but a guy who tested the game. We should be glad he did and rated us with 5/5 instead of calling him drunk. We, however, should add a more detailed but at least accurate and appealing review. - He doesn’t write that Illarion is at war but tha...
- Thu Jul 28, 2016 7:33 am
- Forum: General / Allgemeines (Player Forum)
- Topic: Was there a time when Illarion had more than 10 players
- Replies: 113
- Views: 34816
Re: Was there a time when Illarion had more than 10 players
Yeap, that's part of the lifecycle of any product. At some point, your customer/player will move on to the next product. The reasons are manyfold but it is undeniable that it will happen at some point regardless how high the retention is. Q-wert's and I only pointed in regard to the drop that we wer...
- Thu Jul 28, 2016 12:44 am
- Forum: General / Allgemeines (Player Forum)
- Topic: Illarion mit Höchstwertung auf Giga.de
- Replies: 3
- Views: 3626
Re: Illarion mit Höchstwertung auf Giga.de
I also added my 5 star vote! If more could vote, it would be appreciated!
Good to see we get some positive review at least, although I feel it is pretty short.
Good to see we get some positive review at least, although I feel it is pretty short.
- Thu Jul 28, 2016 12:38 am
- Forum: General / Allgemeines (Player Forum)
- Topic: Was there a time when Illarion had more than 10 players
- Replies: 113
- Views: 34816
Re: Was there a time when Illarion had more than 10 players
I am sure technical aspects (account and character creation being in a terrible state, controls needing getting used to, graphics looking vintage) and the lack of advertisement (both resulting in a player influx Nitram called 'as good as none') weighting far heavier than the few quarrels sparked by...
- Fri Jul 08, 2016 5:06 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: [Race Guild] Dwarves of Galmair
- Replies: 56
- Views: 17466
Re: [Race Guild] Dwarves of Galmair
Yes, we think that such separatism would harm cooperative roleplay and that other features are currently more important to finish before we can implement anything that is listed in milestone V. Being a citizen of a town doesn't mean that you have to live in this town. Theoretically, you could spread...
- Fri Jul 08, 2016 1:18 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: [Race Guild] Dwarves of Galmair
- Replies: 56
- Views: 17466
Re: [Race Guild] Dwarves of Galmair
What we can gain as guild when everything is forbiden? The only things that are not supported are tools and depots in private property of a character until we reach the respective milestone. You can acquire property by renting rooms. You can shape and form your guild as you wish and set your goals ...
- Fri Jul 08, 2016 10:48 am
- Forum: General / Allgemeines (Player Forum)
- Topic: [Race Guild] Dwarves of Galmair
- Replies: 56
- Views: 17466
Re: [Race Guild] Dwarves of Galmair
Galmair: Dwarfs/Orcs Cadomyr: Lizards/Humans Runewick: Halflings/Elves That was the original VBU plan as you may still see in some books/NPCs/content :arrow: as i know most of the bearers are humans :arrow: but they are living at Runewick :shock: now i´m totally confused This was the original conce...
- Wed Jul 06, 2016 5:10 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Really?
- Replies: 103
- Views: 27445
Re: Really?
The keyword was "here" in this one particular thread. Maybe I should have added you can discuss whatever you wish in another thread. Sorry for the confusion. I allowed myself to move your post to a thread that fits more to your post in my opinion than the thread about chancellor system &am...
- Mon Jul 04, 2016 10:52 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Review of Chancellor System
- Replies: 24
- Views: 8551
Re: Review of Chancellor System
@Mephy: Everything about Bob & the Free Men was said here: http://illarion.org/community/forums/viewtopic.php?p=697454#p697454 There is really no need to discuss this subject here again. The topic here is about the chancellor system & the Don-chancellor relationship. And I didn't even refer ...
- Mon Jul 04, 2016 4:05 am
- Forum: General / Allgemeines (Player Forum)
- Topic: Player Governments/ Evil town
- Replies: 14
- Views: 6347
Re: Player Governments/ Evil town
Thank you Vern, pretty insightful post. You summarized Galmair very well in my opinion. I have some questions on the following point though, since I have different perception. I replied on the topic here in order to keep both topics separated. If anyone likes to reply on it, please also post there: ...
- Mon Jul 04, 2016 4:03 am
- Forum: General / Allgemeines (Player Forum)
- Topic: Review of Chancellor System
- Replies: 24
- Views: 8551
Re: Review of Chancellor System
From the Governments/Evil town topic: http://illarion.org/community/forums/viewtopic.php?f=1&t=40838 When it comes to the bureaucratic side of things, Galmair has a lot of struggling to do. Because of the temporary nature of the position, and the constant fluctuation of individuals, there is al...
- Wed Jun 29, 2016 11:09 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Review of Chancellor System
- Replies: 24
- Views: 8551
Re: Review of Chancellor System
I tried to find more details about your examples in the logs and our reports, since I don't remember these cases but unfortunately I couldn't. However, we will consider your statement for the future. We will most likely set up a Galmair-leadership chat to increase the communication because if we ove...
- Mon Jun 27, 2016 2:01 am
- Forum: General / Allgemeines (Player Forum)
- Topic: Review of Chancellor System
- Replies: 24
- Views: 8551
Re: Review of Chancellor System
Thank you so far! More ideas and feedback are appreciated. Uhuru, could you please elaborate your suggestion of more support? Could you please share 3 or more examples where you would have wished more support for your char, what kind of support and why? Support is such a broad term and I don't think...
- Sun Jun 26, 2016 10:45 am
- Forum: General / Allgemeines (Player Forum)
- Topic: Review of Chancellor System
- Replies: 24
- Views: 8551
Re: Review of Chancellor System
Since Galmair isn't a direct democrazy or hasn't such elements, it isn't necessarily an IG event or could easily exclude characters/players from their participation. Furthermore, we are interested on a player perspective, free from character's point of view and ig-events. We can't achieve that with ...
- Sun Jun 26, 2016 4:18 am
- Forum: General / Allgemeines (Player Forum)
- Topic: Review of Chancellor System
- Replies: 24
- Views: 8551
Review of Chancellor System
Dear all, We are currently reviewing the chancellor system in Galmair and would like to have your feedback, thoughts and ideas. We have the following town leadership structure so far: 1. Don 2. Right & Left Hand 3. Three Chancellors Chancellors are elected for two IG years so far. The setting f...