Search found 128 matches

by David Turner
Thu Mar 15, 2012 5:07 pm
Forum: General / Allgemeines (Player Forum)
Topic: Alleskönner/Allrounders
Replies: 78
Views: 15478

Re: Alleskönner/Allrounders

Why is specialization (as far as character abilities) even necessary? What people are asking for is specialization in terms of character productivity. They want people to buy stuff from other people and be able to sell stuff to other people, and they see all-rounder characters as having no need to e...
by David Turner
Tue Mar 13, 2012 9:38 pm
Forum: General / Allgemeines (Player Forum)
Topic: Alleskönner/Allrounders
Replies: 78
Views: 15478

Re: Alleskönner/Allrounders

You know, I hate to rain on your parade and all. But, despite the fun that you had with a few close friends building up your socialist communities, there are real reasons why those types of economic systems all end in failure. They can work so long as they are small enough to keep an eye on everyone...
by David Turner
Sun Mar 11, 2012 7:54 am
Forum: General / Allgemeines (Player Forum)
Topic: Alleskönner/Allrounders
Replies: 78
Views: 15478

Re: Alleskönner/Allrounders

To Respen: It is easier to obtain A FEW items through means other than crafting, most items are not like that. Furthermore it is those item drops that make the use of those skills sustainable. Removing them would cause far more consequences than simply forcing people to buy stuff from a crafter, and...
by David Turner
Fri Mar 09, 2012 11:40 pm
Forum: General / Allgemeines (Player Forum)
Topic: Alleskönner/Allrounders
Replies: 78
Views: 15478

Re: Alleskönner/Allrounders

I honestly don't like the idea of penalizing people for having their skills too high, especially since putting that into place would basically be a giant "F*** YOU" to all the players who currently play the game in which they are pretty much required to multi-skill if they want to get any...
by David Turner
Fri Mar 09, 2012 8:12 pm
Forum: General / Allgemeines (Player Forum)
Topic: Alleskönner/Allrounders
Replies: 78
Views: 15478

Re: Alleskönner/Allrounders

I honestly don't like the idea of penalizing people for having their skills too high, especially since putting that into place would basically be a giant "F*** YOU" to all the players who currently play the game in which they are pretty much required to multi-skill if they want to get anyt...
by David Turner
Wed Mar 07, 2012 10:43 pm
Forum: General / Allgemeines (Player Forum)
Topic: Alleskönner/Allrounders
Replies: 78
Views: 15478

Re: Alleskönner/Allrounders

Perhaps the best thing is to talk about what can be done right now to help the situation. Well. The only thing which can be done now is that the players change their behaviour. NOTHING will be changed script-wise before the VBU. And with nothing I mean nothing except for serious bugs. I won't discu...
by David Turner
Wed Mar 07, 2012 9:43 pm
Forum: General / Allgemeines (Player Forum)
Topic: Alleskönner/Allrounders
Replies: 78
Views: 15478

Re: Alleskönner/Allrounders

Depending on how long it will take for the VBU, it might be a waste of time to talk too much about this now. For instance the "faction" variable that will be implemented might be extremely useful for guild use, even to the point of being indispensable. A lot can be done by modifying the &q...
by David Turner
Wed Mar 07, 2012 8:40 pm
Forum: Support and Bugs / Hilfe und Fehlermeldungen
Topic: Missing Bag
Replies: 22
Views: 4480

Re: Missing Bag

If you don't mind me asking, how much will the change in the programming with the VBU serve to make the programming simpler? Would these type of problems be easier to fix or would it remain about the same?
by David Turner
Tue Mar 06, 2012 8:10 am
Forum: General / Allgemeines (Player Forum)
Topic: Alleskönner/Allrounders
Replies: 78
Views: 15478

Re: Alleskönner/Allrounders

I'm glad to hear that so many of these things have already been dealt with, Estralis. That gives me some confidence in the direction that the VBU is taking (even if I do question if it will ever be finished (I hope you don't mind me being honest about both the good and the bad)). Though, as for #3 (...
by David Turner
Fri Mar 02, 2012 9:57 pm
Forum: General / Allgemeines (Player Forum)
Topic: Druidry druid?
Replies: 25
Views: 6290

Re: Druidry druid?

Druids can use coin to get around their time requirement by buying herbs, mages cannot. :arrow: this might be right for most of the herbs, for some otheres not and i never meet a rich druid, may be you are meaning alchemists, but not druids. :arrow: and as i know there are a lot of receipts a druid...
by David Turner
Fri Mar 02, 2012 9:49 pm
Forum: General / Allgemeines (Player Forum)
Topic: Druidry druid?
Replies: 25
Views: 6290

Re: Druidry druid?

Back on topic, the extreme herb rarity issue is supposed to be fixed after the VBU. I think I remember someone somewhere saying that gem dust would be craftable as well, though I might be mistaken. If this is true than it should fix a lot of the major issues. The other problem is that, currently, th...
by David Turner
Fri Mar 02, 2012 9:12 pm
Forum: General / Allgemeines (Player Forum)
Topic: Druidry druid?
Replies: 25
Views: 6290

Re: Druidry druid?

Ok, so even a character with a 10 in WP still has 14 or so extra points to spend. Are you trying to say that this is a trivial thing? Or, even if the mage doesn't raise Pervestigatio and Decisio (and what mage doesn't raise those skills?), the one skill they do raise takes a lot longer than Herb Lor...
by David Turner
Fri Mar 02, 2012 8:10 pm
Forum: General / Allgemeines (Player Forum)
Topic: Very Big Update (VBU): Q+A
Replies: 27
Views: 9253

Re: VBU: Q+A

It always made me scratch my head that we have an aquatic race that can't actually swim. Of course I understand the technical reasons for this but it still seems strange. Perhaps this will be changed someday a long way off, but there are bigger things to deal with right now than that.
by David Turner
Fri Mar 02, 2012 6:42 pm
Forum: General / Allgemeines (Player Forum)
Topic: Alleskönner/Allrounders
Replies: 78
Views: 15478

Re: Alleskönner/Allrounders

Honestly, I have said this before and will say it again as many times as it takes. Until this game gets some sort of automated selling system, such that individuals don't have to be physically present in order to sell their items, there will be no true player economy. At best we might encourage peop...
by David Turner
Thu Mar 01, 2012 11:13 pm
Forum: General / Allgemeines (Player Forum)
Topic: Druidry druid?
Replies: 25
Views: 6290

Re: Druidry druid?

I enjoyed reading this paragraph though i can think of a few warriors who would disgaree with most of this :wink:(though its a good theory). I would love to explain to you exactly why so many of the things you've said here prove to be untrue but i think that would take a long time so I'll refrain. ...
by David Turner
Thu Mar 01, 2012 10:31 pm
Forum: Support and Bugs / Hilfe und Fehlermeldungen
Topic: Missing Bag
Replies: 22
Views: 4480

Re: Missing Bag

It is times like these when I really wish I could do more than extremely basic code translation. If I understand correctly it is right near the end and the problem is that the count has no reset condition yet is a permanent attached variable. While changing it to a non-permanently attached variable ...
by David Turner
Thu Mar 01, 2012 10:10 pm
Forum: The Hemp Necktie Inn
Topic: Gegen Alleskönner / Against allrounders
Replies: 9
Views: 2455

Re: Gegen Alleskönner / Against allrounders

Until the advent of some sort of delivery system that can ensure that the needed products can be attained when they are needed, especially those products needed for one's own productivity, your dream of specialization will have the same substance as any other dream; yet with a far lessor chance of b...
by David Turner
Thu Mar 01, 2012 6:53 am
Forum: General / Allgemeines (Player Forum)
Topic: Druidry druid?
Replies: 25
Views: 6290

Re: Druidry druid?

Do you find it to be well, 'druidy'? Mostly. If you ignore the possibility of "our druids are different", RL druids are usually people who supposedly use the magic contained within plants and animals in order to cause different effects. Sometimes these effects are distilled for personal u...
by David Turner
Thu Mar 01, 2012 12:39 am
Forum: Support and Bugs / Hilfe und Fehlermeldungen
Topic: Missing Bag
Replies: 22
Views: 4480

Re: Missing Bag

I do wonder about the "high complexity" issue that you speak of. As far as I know most people would be happy just changing it so that the game no longer persistently keeps track of rotting and simply makes the things disappear after 6-8 minutes regardless of type of item or other things. T...
by David Turner
Tue Feb 28, 2012 5:00 pm
Forum: Support and Bugs / Hilfe und Fehlermeldungen
Topic: Missing Bag
Replies: 22
Views: 4480

Re: Missing Bag

Nope it didn't rot. It was only on the ground for about 15 seconds and the rot cycle comes up every 2 minutes and skips the first hit of the cycle (so minimum it would take about 2 minutes 1 second for something to rot). I think it was just a weird lag issue where the item got moved but lagged at th...
by David Turner
Wed Jan 18, 2012 4:33 am
Forum: Support and Bugs / Hilfe und Fehlermeldungen
Topic: Missing Bag
Replies: 22
Views: 4480

Re: Missing Bag

Nope, not rot, it disappeared when I tried to move it. It was on the ground but too full for the character to lift (I think) but the game was apparently being slow. I clicked to move it into a depot and when it didn't move I tried opening it up to move the items into the depot manually. Then the bag...
by David Turner
Mon Jan 16, 2012 6:16 am
Forum: Support and Bugs / Hilfe und Fehlermeldungen
Topic: Missing Bag
Replies: 22
Views: 4480

Missing Bag

A bag disappeared yesterday. I tried moving some things around and logging out but it still did not return. Can anything be done about the contents or should I give it up for lost?
by David Turner
Tue Jan 03, 2012 4:47 pm
Forum: General / Allgemeines (Player Forum)
Topic: Dragons
Replies: 9
Views: 2581

Re: Dragons

I can't see the pictures that you posted a link to, Banduk. I think the permissions for viewing are not set right, since default does not allow non-friends to view it and this is the most common problem that is the reason for the error message I got when trying to go to that page.
by David Turner
Fri Dec 23, 2011 4:52 pm
Forum: General / Allgemeines (Player Forum)
Topic: Buying habits
Replies: 22
Views: 6157

Re: Buying habits

Rarely. Very rarely. Sometimes my characters buy some things that I can make some random use of from new players to help them with coin, even though I don't have any real need to do so, but unless my characters have some way to use the things they simply direct the other characters to someone who ca...
by David Turner
Wed Dec 21, 2011 6:39 pm
Forum: General / Allgemeines (Player Forum)
Topic: Player versus Character
Replies: 3
Views: 1874

Re: Player versus Character

Warning: this is a bit long. I've been RPing long enough that it isn't an issue for me to separate characters from myself, they are two completely different personalities and persons that do two completely different things. The first step is consciously reminding yourself that the character is someo...
by David Turner
Tue Dec 13, 2011 10:40 pm
Forum: General / Allgemeines (Player Forum)
Topic: Ranting Ahead
Replies: 5
Views: 1636

Ranting Ahead

So I wondered into the path of some scorpions today. Seriously, WTF is the idea behind giving them (or anything other than a boss creature that is meant to be fought by multiple people) poison like that? I got hit once total, and the poison from that single hit killed me. Now, granted, the character...
by David Turner
Mon Dec 12, 2011 3:32 pm
Forum: General / Allgemeines (Player Forum)
Topic: A VBU Question.
Replies: 11
Views: 3355

Re: A VBU Question.

I look forward to being there if I can. The chat client keeps not working for me but I think it may be a problem on my end so I have been trying to work out what it is.
by David Turner
Mon Dec 12, 2011 12:17 am
Forum: General / Allgemeines (Player Forum)
Topic: A VBU Question.
Replies: 11
Views: 3355

Re: A VBU Question.

A million thanks for posting that for me. It really does help out a lot; not only to show how changes are being made to take care of a problem but also to show how the player's opinions and experiences help to shape the game and how much the developers care about how to make it better. There really ...
by David Turner
Tue Dec 06, 2011 7:06 pm
Forum: General / Allgemeines (Player Forum)
Topic: A VBU Question.
Replies: 11
Views: 3355

Re: A VBU Question.

Yep, it had a lot of good information but still had some holes on some important things which is why I asked. If any other questions do come up than I will be sure to ask. For now, all I can do is thank you for what you have given and see what else becomes important.
by David Turner
Tue Dec 06, 2011 5:59 am
Forum: General / Allgemeines (Player Forum)
Topic: A VBU Question.
Replies: 11
Views: 3355

Re: A VBU Question.

Thank you so much. That actually helps a lot.