Search found 279 matches

by Velisai
Thu Oct 27, 2016 9:47 pm
Forum: General / Allgemeines (Player Forum)
Topic: Gems and the Recipe for Disaster
Replies: 55
Views: 12858

Re: Gems and the Recipe for Disaster

I don't have a detailed plan with all the stats, variables and every formula for a perfect RPG figured out just floating around in my head either, but I don't think anyone here has so there's no reason for anyone to feel bad about it. I have some ideas though, can at least read and make sense of muc...
by Velisai
Thu Oct 27, 2016 5:34 pm
Forum: General / Allgemeines (Player Forum)
Topic: Gems and the Recipe for Disaster
Replies: 55
Views: 12858

Re: Gems and the Recipe for Disaster

I've worked my way through the remains of a presentation Estralis posted. It was a tough, but somewhat enlightening read. That concept sounds fun for a massive multiplayer tactical battle simulator with RPG elements. I still think its not suited for an RP enforced, sandboxy game like Illa is suppose...
by Velisai
Thu Oct 27, 2016 3:16 pm
Forum: General / Allgemeines (Player Forum)
Topic: One town instead of 3.
Replies: 49
Views: 13664

Re: One town instead of 3.

Tutorial: Nobody proposed a huge tutorial that's separate from the game. It must either be completely a part of it or else, if separated from it, be very short. The individual crafts were supposed to be taught by the first quest chain you get when entering the main land. I did those tutorials not lo...
by Velisai
Mon Oct 24, 2016 5:48 am
Forum: General / Allgemeines (Player Forum)
Topic: One town instead of 3.
Replies: 49
Views: 13664

Re: One town instead of 3.

...various traders teach the basics of the crafts. That's an idea I find well worth keeping in mind. New players are supposed to come from another continent right? I don't know about that. There's no world map anymore and I'm not aware of any text that clarifies this. I really like your ideas howev...
by Velisai
Sat Oct 22, 2016 6:49 pm
Forum: General / Allgemeines (Player Forum)
Topic: One town instead of 3.
Replies: 49
Views: 13664

Re: One town instead of 3.

The numbers do not imply a sequence... That's good to know. I bet I wasn't the only one with a wrong impression here. I don't mind the numbers, as long as it's clear what they are about. And what they are not about in this case. I'm fully aware that you are all volunteers, but I'm very fuzzy on how...
by Velisai
Sat Oct 22, 2016 7:37 am
Forum: General / Allgemeines (Player Forum)
Topic: One town instead of 3.
Replies: 49
Views: 13664

Re: One town instead of 3.

Hello everyone, been a while. Please excuse the wall of text, but I don't think I can express this with fewer words. Please don't feel insulted either as I'm only trying to help. I wouldn't bother writing all this if I didn't still love this game and its community on some level. Its just very hard t...
by Velisai
Wed Apr 01, 2015 3:38 pm
Forum: Support and Bugs / Hilfe und Fehlermeldungen
Topic: Lags and Crashes with Client 2.1.21.1
Replies: 13
Views: 5387

Re: Lags and Crashes with Client 2.1.21.1

I've got no problems with Linux Mint (an Ubuntu fork), nVidia drivers and Oracle Java 7, so I don't think any of these bits of software are the cause of your trouble on their own.
by Velisai
Sat Mar 28, 2015 2:09 am
Forum: General / Allgemeines (Player Forum)
Topic: Fast 13 Jahre Illarion
Replies: 79
Views: 20673

Re: Fast 13 Jahre Illarion

Rakaya wrote:Mit der selben Begründung müsste dann nämlich auch Runewick einen Edelsteinschleifer, Mine und Esse bekommen, da auch Schreinern und Schneidern Edelsteine und Metalle brauchen und Cadomyr einen Schreinertisch.
Das alles wäre ein winziger Schritt, aber in die richtige Richtung.
by Velisai
Thu Mar 26, 2015 10:05 pm
Forum: General / Allgemeines (Player Forum)
Topic: A little teaser on the next client version
Replies: 8
Views: 2759

Re: A little teaser on the next client version

I've just written some things that may be taken as harsh criticism. Here however, I'd only like to say how awesome this is. It really makes a difference when you don't see the individual tiles all the time.
by Velisai
Thu Mar 26, 2015 9:48 pm
Forum: General / Allgemeines (Player Forum)
Topic: Nominate your top 3 issues / Nominiert eure Top 3-Probleme
Replies: 10
Views: 3802

Re: Nominate your top 3 issues / Nominiert eure Top 3-Proble

#1 Government, both IC and OOC Our government system is boring, because it is extremely easy to simply lock trouble of any kind out of the town and the political landscape is generally as static as a statue. The issues players may decide on are mostly about making things more pretty to look at, whic...
by Velisai
Thu Mar 26, 2015 6:53 pm
Forum: Galmair
Topic: Miner's Hut // Bergarbeiterhütte
Replies: 12
Views: 2775

Re: Miner's Hut // Bergarbeiterhütte

Whatever has been hanging here, doesn't anymore.
by Velisai
Mon Jan 19, 2015 12:22 am
Forum: General / Allgemeines (Player Forum)
Topic: New Launcher 1.0.0.34 / Neuer Launcher 1.0.0.34
Replies: 10
Views: 4473

Re: New Launcher 1.0.0.34 / Neuer Launcher 1.0.0.34

#me facepalms.

Everything's great then. I can live with this minor inconvenience if it helps somebody else so much that they bothered to make a request. Thank you.
by Velisai
Sun Jan 18, 2015 11:45 pm
Forum: General / Allgemeines (Player Forum)
Topic: New Launcher 1.0.0.34 / Neuer Launcher 1.0.0.34
Replies: 10
Views: 4473

Re: New Launcher 1.0.0.34 / Neuer Launcher 1.0.0.34

Installs and works fine for me on linux, except for one small issue. The launcher doesn't close itself automatically anymore when you start the client or one of the editor apps. I'm not sure whether this is a bug or intended behavior, but I find it a little less convenient than before.
by Velisai
Wed Dec 31, 2014 4:47 am
Forum: General / Allgemeines (Player Forum)
Topic: Translator(s) Needed
Replies: 38
Views: 10983

Re: Translator(s) Needed

Drop texts into my PM inbox and I'll work on them.
by Velisai
Sun Dec 28, 2014 2:44 am
Forum: Proposals / Vorschläge
Topic: Illarion skilling vs traditional rpg skilling
Replies: 44
Views: 7630

Re: Illarion skilling vs traditional rpg skilling

I see a few problems with skillgain, that people have. I like the general idea of our MC system and have supported it on several occasions, but if this topic comes up every couple months from different players, there is undeniably an issue here that should be addressed. 1. Playing several characters...
by Velisai
Sun Dec 21, 2014 12:12 am
Forum: General / Allgemeines (Player Forum)
Topic: Open Brainstorming on Player Involvement
Replies: 27
Views: 7499

Re: Open Brainstorming on Player Involvement

Sandboxing isn't such a difficult or problematic concept in my mind. It simply means freedom. As much of it as possible. It does NOT mean that guidance must not be offered. I'm certain that there are many players who want and enjoy it. However, that guidance should be a true option, not something yo...
by Velisai
Thu Dec 18, 2014 11:38 pm
Forum: General / Allgemeines (Player Forum)
Topic: Identifying Illarion's Target audience
Replies: 6
Views: 2188

Re: Identifying Illarion's Target audience

Since you ask for it, I'll speak my mind even if I've said most of this on other occasions. Sadly, multiplayer roleplay in general and even more so for a persistent world, is not very well suited for casual gamers. I can tell you from my own experience that it is rather pointless to play this game i...
by Velisai
Thu Dec 18, 2014 2:58 am
Forum: Support and Bugs / Hilfe und Fehlermeldungen
Topic: Proofreading of new books
Replies: 33
Views: 18287

Re: Proofreading of new books

I've done the Marriage Broker.

Also, Lake of Live should be Lake of Life.
by Velisai
Mon Dec 15, 2014 6:14 pm
Forum: Proposals / Vorschläge
Topic: Joining a quest in progress
Replies: 15
Views: 3841

Re: Joining a quest in progress

There are guidelines for posting quests which require the writer of a quest entry to supply a location. One of my own entries has been held back until I corrected it to be very clear on that point. Is this not enforced anymore? Do these guidelines need an update? I haven't been very active the last ...
by Velisai
Thu Dec 11, 2014 6:36 pm
Forum: General / Allgemeines (Player Forum)
Topic: Does anyone remember the Temple?
Replies: 27
Views: 9107

Re: Does anyone remember the Temple?

My first contact with the Temple was when Avalyon, Verdazar and Seregon teleported to the Farmer's Union and demanded protection money after a very nicely done show of power. I loved it. Many more fond memories were made with the Temple or certain members involved, though most of them were personal ...
by Velisai
Sat Nov 22, 2014 7:11 pm
Forum: Proposals / Vorschläge
Topic: Customizing Items
Replies: 9
Views: 2262

Re: Customizing Items

Jupiter wrote:
Q-wert wrote:A free text put in by the player would offer far more variety.
And that opens a huge door for abuse of any kind.
Following that same logic, should we get rid of speech, emotes or bottle labels because some troll could abuse freely typed text?
by Velisai
Wed Oct 15, 2014 9:49 pm
Forum: General / Allgemeines (Player Forum)
Topic: Change whisper range?
Replies: 12
Views: 3400

Re: Change whisper range?

It never was one tile.

The old whisper range looked like this:
0 0 1 0 0
0 1 1 1 0
1 1 X 1 1
0 1 1 1 0
0 0 1 0 0

0 = out of range
1 = in range
X = origin of the whisper

I like the new range btw. It allows groups bigger than 4 people to have a private conversation.
by Velisai
Tue Oct 14, 2014 9:39 pm
Forum: Proposals / Vorschläge
Topic: simplicity over immersion
Replies: 3
Views: 1382

Re: simplicity over immersion

We have a very simple crafting system, fighting system and we have a greatly simplified, but still somewhat mentally challenging and time consuming alchemy system. These two currently coexist very well in the same game environment, except for those players who unknowingly choose something they actua...
by Velisai
Tue Oct 14, 2014 7:48 pm
Forum: Proposals / Vorschläge
Topic: Glasblasen / glass blowing
Replies: 9
Views: 2376

Re: Glasblasen / glass blowing

Wie gesagt, ist nur meine persönliche Meinung dazu, die DSA Leute und andere mögen da anders denken. Ich kenne jedenfalls keine historischen Beispiele für Glaswaffen, kann aber auch damit leben, dass es ein oder zwei davon im Spiel gibt. Mein eigener Vorschlag war ja sogar den Glasbläsern Pfeile (na...
by Velisai
Mon Oct 13, 2014 10:51 pm
Forum: Proposals / Vorschläge
Topic: Glasblasen / glass blowing
Replies: 9
Views: 2376

Re: Glasblasen / glass blowing

Ich kann mich weder mit Glasdolchen, noch Kristallpfeilen anfreunden. So banale Dinge wie Materialien sollten die Eigenschaften ihrer realen Vorbilder haben, wozu auch die Brüchigkeit von Glas gehört. Ich weiß nicht wie andere das sehen, aber ich kann mir nicht vorstellen, dass ein Glasdolch für etw...
by Velisai
Sat Oct 04, 2014 7:26 pm
Forum: Support and Bugs / Hilfe und Fehlermeldungen
Topic: Map
Replies: 9
Views: 2974

Re: Map

I lost that old map to computer death, but it has been decided that it won't be used anymore since the VBU. There were plans to make a new world map, but I can't remember who was supposed to be working on it and whether that's still being done.
by Velisai
Sat Oct 04, 2014 6:44 pm
Forum: Support and Bugs / Hilfe und Fehlermeldungen
Topic: Map
Replies: 9
Views: 2974

Re: Map

This one?
by Velisai
Sat Oct 04, 2014 2:29 am
Forum: Proposals / Vorschläge
Topic: Death
Replies: 29
Views: 6079

Re: Death

For what it's worth, I mostly agree with Ufe. Could write an essay on this and closely related topics, but I believe it's a waste of time at this point simply because there are more pressing issues to be adressed currently and dev time is limited.
by Velisai
Wed Sep 10, 2014 1:19 am
Forum: General / Allgemeines (Player Forum)
Topic: Downtime / Abwesenheit
Replies: 414
Views: 177860

Re: Downtime / Abwesenheit

Society decided to make me a productive member for the rest of the year and most of my remaining free time is very likely to be taken up by other RL stuff. I'll try to pop in now and then, but it will not be anywhere near my usual level of activity.
by Velisai
Sun Aug 17, 2014 2:41 am
Forum: Galmair
Topic: Removal of rotting rusting barricades
Replies: 3
Views: 1097

Re: Removal of rotting rusting barricades

Galmair's council has no need for advice or insolence from an anonymous lowlife. Citizen can direct their concerns straight to one or all members of the government if they do not wish to see their name on a public board. Enemies of Galmair, seeking to weaken our defenses, might as well spare themse...