Illarion Game Rules

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n this page you can find all the rules and procedures that apply to the game Illarion. On the Illarion forums and in the Illarion chat, the rules apply analogously. They should cover most situations in Illarion. In case of doubts, contact a Gamemaster. They know the rules by heart, and can help you when conflicts or questions arise. The most important principle in Illarion though is:

We play with, not against each other.

People who play Illarion and follow this principle can hardly do anything wrong.

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Code of Conduct

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ules are important to create a good roleplay atmosphere, but no rules can describe how players should behave towards one another. This code of conduct forms a set of guidelines to show the kind of game climate and culture we would like to create in Illarion, where players are respectful, considerate and lenient with one another.

Illarion is a true roleplaying game. Your character is not your avatar in another world and his gain and loss is not yours. Separate yourself from your character and let him have flaws and commit mistakes. Players commit mistakes once in a while, too. Be lenient towards the mistakes of other players, nobody is perfect, not even you. If you cannot stand the behaviour of another player, leave him alone and contact a Gamemaster. Have faith in the fact that no one wants to harm your fun on purpose, likewise, you must not want to spoil anyone's fun. Consider whether everything you do in game is also fun for other players or just for you alone.

Illarion is based on cooperative playing, even if characters may be foes, the players shall continue the tale of Illarion hand in hand. To battle each other is in vain, this holds for the Illarion staff, too. It consists of volunteers that manage a free game in their spare time, without being perfect, just like you. Respect and common courtesy are as important as good communication; a helpful word commonly has more effect than a thousand complaints.

The staff does its share to shape the world of Illarion, but the major share is done by the players. The tales and adventures in the game as well as the way of communication on the boards and in the chat are influenced by players just like you. Please contribute actively to maintain an atmosphere of respect and considerateness that attracts roleplayers from all around the world.

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Account

The recommended minimum age for players of Illarion is 16 years. This limit has been set, because players need to be able to deal with the themes and content within the game with a certain maturity.

Every player is allowed only one account. Accounts and characters are not borrowed, exchanged or sold. The owner of an account is responsible for all actions of his characters, even if an unauthorised person got access to it.

If two players want to log in using the same internet connection, they have to inform the Illarion staff about this.

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Names

Names of characters have to fit a medieval fantasy world and the race of the character. In addition, the following types of names are not allowed:

  • Absurd and offensive names (Kismai Ass, Adolf Hitlersson)
  • Names of history or present-day life (Barack Obama, Julius Caesar)
  • Names of mythology, religion etc. (Buddha, Jesus Christus, Osiris)
  • Well known names from literature, TV, movies etc. (Gandalf, Legolas, Harry Potter, Mononoke)
  • Names containing a title (Sir Yaran, King Kuno). You can earn titles in the game

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The game world

The description of the game world as published on http://www.illarion.org is mandatory. The races allowed to play are limited to the races offered to choose during the character creation in the account system. It's not allowed to roleplay any mixed-race characters.

A Gamemaster's permission is needed for all magical and divine interventions as well as supernatural properties that cannot be realised by the engine and affect the game world or other players.

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Realism

Regardless from the limits and possibilities of the engine, one has to adapt the behaviour of a character to the game world. Swords remain deathly weapons, ogres are still scary monsters and farming hard labour, even if the engine allows a player to master such challenges. It is not allowed in the sense of the game logic to ignore NPCs in your own roleplay. No criminal would rob another character right in front of a town guard, even if the guard is only a NPC.

Actions of a character must not be adapted to the technical environment of the engine to maximise success. Characters have to react on external influences and must not be kept idle in the game. To evade unwanted situations that could have bad consequences for a character by logging out of the game is forbidden.

When a character is knocked down or 'killed', (s)he will suffer from injuries which should be played out. In case of a knock-out there are light injuries, in the case of death severe ones. The wounds should be played out until the health points are fully restored.

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Mixing characters

In general it is not allowed that two characters of one player support each other. Therefore it is forbidden to exchange items between characters, also not by using middlemen, and that they share knowledge. One's characters also can't know each other and cannot be related. It is not allowed at any time to log in with two characters at the same time.

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Out of character (OOC)

Out of character is everything that is not backed up by actions or thoughts of a character in-game. Decisions or actions in game should never be motivated by OOC influence, e.g. because of dislike for the other player. To call for help via means, not present in the game (e.g. messengers), is strictly forbidden. It is also not allowed to use knowledge which the player has but the character doesn't. A player has to prove that the character has gained said knowledge.

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Language of characters and emotes

The language should fit the character and the game world and should follow the rules of spelling and grammar as well as possible. Modern expressions as well as abbreviations or "Leet-speak" (e.g. "u g0t pwn3d") should not by used.

Writing or invoking senseless or disturbing messages and the continuous use of capital letters to stress statements (e.g. "IT IS MY TURN NOW!") is not allowed.

Conversations are to be done from the point of view of the character. Conversations that have nothing to do with the communication between the characters (OOC), are to kept to a bare minimum and have to be masked by double brackets (( )) in whisper mode.

Action of characters (e.g. fighting, crafting) should be accompanied by emotes. Emotes describe only perceivable actions and states. Emotes do not contain opinions, thoughts or feelings of characters.

So called power-emotes that force a behaviour or an effect on other characters and leave no room for reaction are forbidden.

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Behaviour in the game

Content and portrayals of actions which are brutal, perverse, sexual or glorify violence are strictly forbidden. Also all contents that hurt the ideals and moralities of involved players and random listeners are not allowed.

Harassment, threats or insults, including racist or sexist statements against other players will not be tolerated. This hold for all platforms of Illarion: The game, the board and the chat, including private messages.

It is not allowed to react to a rule violation of another player with another rule violation (e.g. OOC-messages). These breaches will be dealt with, regardless of the situation. It is unwanted for players to rebuke each other for rule violations. If a rule violation occurs, the Illarion staff should be informed to process the case.

The purposeful attacking of a character without clearly traceable and reasonable roleplaying reason is forbidden. Immediate killing of a character right after resurrection ("res-killing") is not allowed.

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Bug exploits

The wilful use of game errors (bugs) is, regardless of reason, forbidden. If an error is found in-game, it has to be reported to the Illarion staff; preferably by an entry in the bugtracker. If items or effects are lost due to a bug or server crash, there is no replacement or refund.

The usage of programs which influence the behaviour of the game and thus offer an advantage to the player are not allowed.

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Open source and copyright

The sources of the Java software (client and development tools) are released under GPLv3. The sources of server, scripts and maps are released under AGPLv3. These sources are thus available for public review and usage.

All other content of Illarion, pictures, sound effects, music and the homepage is property of the Illarion society and is therefore protected by copyright if not indicated otherwise. It is not allowed to use this content without the consent of the Illarion society.

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