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Patch notes 11th of June 2014

Dear players,
Right before the blood month Mas and the start of the new ingame year we prepared an update that affects various aspects of the game. Let's see what the Mas brings!

Estralis

  • The display of date and time upon login was improved
  • An exploitable quest was fixed
  • The weight of several items was adjusted
  • Ash production yields two piles of ash for each log now
  • Campfires can be made under all circumstances
  • NPC Gerry Deloid was renamed to Gerald Deloid
  • Smelting merinium won't need pure fire anymore
  • Raw leather can be produced at a stretcher out of fur now
  • The number of hellhounds in mount Letma was reduced
  • Tax calculation from labour camp deliveries has been corrected
  • The bonus of magical gems is now displayed correctly
  • Agility is now the lead attribute of all armour skills
  • Strength is now the lead attribute of all melee skills
  • Grey cloth is needed to dye all other colours now
  • The names of magical gems and the gemcraft menu was capitalised
  • The names of some treasures were changed
  • To learn fighting skills, you have to compete with opponents of higher, equal or slightly lower level
  • Census NPCs updated
  • NPC tailor quests are updated to fit current game state
  • Human and dwarf monsters have been modified to include hair
written by Estralis on 11. June 2014 06:38 pm

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Update: Quests and prices

Dear players,
Today's update contains the following improvements:

  • A hidden temple is now accessible via a little riddle
  • A small quest was added to the towns' book seller NPCs
  • A bug was fixed that when cutting entrails you required a license
  • More random monster texts were added to slimes
  • The NPC Saren Eisenfaust in Galmair was moved
  • The prices for teleporters, ferries and portal books were reduced
  • Upon login, the current date and time of the day is shown
  • Fixed a few quests and NPC texts.
  • Updated how some items are bought/sold.
  • New dungeons introduced for each realm for new character training
  • The volumes of items has been adjusted. Small items won't block archers anymore

Have fun!

Estralis

written by Estralis on 01. June 2014 08:49 pm

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Server update to version 0.9.1.9

This maintenance release fixes some bugs. In particular, items should not vanish unexpectedly anymore:

  • Item wear is now always reset when picking up items, except for lit torches etc. This fixes all unintended rotting of items.
  • LoS calculation was improved.
  • Dead characters cannot trigger field related events anymore.
written by Vilarion on 27. May 2014 04:30 pm

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Another update of the game content

Dear players,

Today's update brings some changes especially to gathering. The hated interrupt messages got removed and we fixed some problems with quests. Please find the complete change log below.

Have fun!
Estralis

  • Regeneration is much more smooth now
  • Changed the outfit of Lilli Gallfing and Philipp Molitor
  • Portal books are sold in a state that does not require repairing
  • Shearing sheep and firing bricks should not cause problems any more
  • A bug that prevented learning parry under special circumstances was fixed
  • Quest descriptions of Raban and Reret Odohir corrected
  • At a slight chance, master crafters will produce items that are not perfect
  • Producing pot ash will be interrupted less frequently and yields no random items
  • Finding magical gems by gathering was changed slightly
  • Torches can be stacked up to a maximum number of 1000
  • Several typos were corrected
  • Interrupt messages of gathering actions got removed
  • The Runewickian slime feeding quest got reactivated
  • The potion teaching parchment has been now permanently added to Galmair's herb chamber
  • There is a new NPC for daily quests, both in Runewick and Galmair
written by Estralis on 24. May 2014 04:48 pm

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Update of Game Content

Dear players,

With today's update, we released a number of important changes to gathering, quests and also monster properties. Please find the complete change log below. Furthermore some maintenance work was performed on the server.

Have fun!
Estralis

Game Content:

  • The probability to find rare items while gathering was fixed
  • The wear on gathering tools was reduced.
  • Wear on gathering tools will now depend on gathering time. This means that a good tool will wear more slowly than a bad tool and a character with high skill causes less wear on tools
  • The calculation of gathering speed was reworked, giving skill a higher influence
  • Tree trunks, bee houses, mirrors and anvils are no longer passable
  • A quest of Anthar Vilicon was changed slightly
  • An error in the trader stock of Advari Stonebog was corrected
  • Zlatxhol was moved to another place
  • Lothar Piero now trades throwing weapons
  • A bug in Graznok's quest with blue skeletons was fixed
  • A bug in Myrthe Mildthorne's quest with dogs was fixed
  • The monster density in Sir Reginald's tomb was corrected
  • Regeneration of monsters was reworked
  • Various spelling mistakes were corrected
  • Pressing lamp oil is now bound to herblore skill (not farming anymore)
  • Weaving and spinning can be started by using scissors now
  • Monster mages don't teleport as often now
  • A stretcher was removed from Galmair
  • A merinium ore stone was removed from Noobia
  • Seating was added near Galmair's fields

Server:

  • The client does not prevent walking to unoccupied tiles anymore
  • Eating after resurrection will now always consume the food item
  • Some actions like introducing yourself and whispering are now limited to your current map level
  • Monsters calculate the correct line of sight for attacking now
  • Monsters do not move with unreasonable speed anymore
  • Projectiles can now be stacked correctly in hand slots
written by Estralis on 09. May 2014 09:38 pm

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