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Minor client update

Hello,

Today there was another update of the client.

This update contains a couple of fixes for bugs that were reported for the last version. The fixed errors resolve problems that occur during the login into the game.

Have fun in Illarion!

written by Nitram on 27. April 2015 01:10 pm

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Update of the client, the maps and the game content

Hello,

It has been too long since the last update. But that does not mean that we stood idle.

The client got a lot of bug fixes that were reported to Mantis. Also the pathfinding in the client got changed to hopefully do what you expect it to do.

The changes done to the map and the game content as usual has a list:

  • Recipe content in Cistern Dungeons has been replaced.
  • Small ponds are now a water source and buckets and large empty bottles can be used there.
  • Hedge gate added around Galmair teleporter.
  • Guard Bre Southstar of Galmair adjusted to evict monsters beyond the hedge gate.
  • All mines in Galmair and Cadomyr had torch holders added to the walls.
  • Cadomyr's mines were widened some.
  • Range weapons will knock players back before death now.
  • Corpse Bile removed from Galmair Sewer spawn.
  • The halls of the Salavesh dungeon were widened to improve visibilty.
  • Lizard mages and Lizard Priests were given proper weapons preventing them from casting nonstop.
  • A small map adjustment was made in the Lake of Life lizard dungeon.
  • An adjustment was made so pigs no longer fall down the Lake of Life entrance.
  • Pipillo (NPC) was moved under the roof, near the Galmair gates.
  • New characters will port into marketplaces now from Noobia Island. Welcoming NPCs were moved to accommodate this change.
  • Multiple exits from Cistern dungeons have been removed and port in spots are closer to the ladders.
  • Monster magic has been changed to roughly reflect what our player magic class system will be. There are healers, damage dealers, and summoners. Some can teleport but not all. The damage and strength of the magics were also adjusted per level of the monsters.
  • Price of baked potatoes was adjusted.
  • Player will now automatically turn to door when using a key.
  • Spawns for wasps and spider queen on the Plains of Boredom were moved to keep them to the east of the new Syrita Bay Canal.
  • Barrels are not passable anymore.
  • Dyeing cannot produce more cloth than one had before.
  • The messages for coin toss games were corrected.
  • Quests and screenshots are now also shown on the start page.
  • Upon using an NPC, a selection dialog is shown with common conversation options.
  • NPCs won't react on random text anymore.

There are also some changes done to the homepage over the last weeks:

  • Some untranslated texts of the account system were translated.
  • The download page of the website was updated.
  • A Data Privacy Policy was added to the website.

We hope you like this new update. Have fun playing Illarion!

written by Nitram on 24. April 2015 06:06 pm

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New Update for the Client, the Map and the Game Contents

Hello,

Today there was another update of the parts of the game that are named in the title.

The Client mainly contains bug fixes of the reports that were sent to Mantis. Also movement is now automatically stopped after a teleport. This means if you use a portal or stairs you have to release the movement key or mouse button and press it again to continue moving. Also switching the attack target was sightly altered. It should work a little better now.

The game contents and the map got the following updates:

  • Made some changes needed in the Dark Hole Mine.
  • Making lamp oil now requires a new bottle.
  • Lantern inform modified.
  • Lake of Life dungeon available to roll out and will be made accessible during an upcoming quest.
  • Hints of the day modified to match new crafting distribution.
  • Using empty apple and cherry trees now starts wood cutting instead of an inform about not bearing fruits.
  • Buccaneer's Lurk modified.
  • The radius of one spawn in Akaltut's dungeon was adjusted.
  • Made a small map adjustment in the lower level of Mt. Letma.
  • When they have been attacked by archers, monsters will drop ammunition on their death again.
  • Treasures no longer disappear when player characters are too far away.

Have fun with this new update. You can discuss and ask questions regarding this update on the forum.

written by Nitram on 14. March 2015 04:17 pm

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Client hotfix

Today there was another small update for the client. This updates solves the light flickering problem that appeared yesterday.

Have fun.

written by Nitram on 02. March 2015 07:00 pm

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Update of the client, the maps and the game content

Today there was another update of the client, the game content and the maps.

The new client contains a load of small bugfixes that reduce the amount of crashes we were experiencing over the last few weeks. In addition to that, the entire light system was reworked. The light casting on the tiles is not smoothly interpolated and the entire calculation is working faster than before. The calculation of the day and night cycle was reworked as well and isn't doing any strange jumps any more. The length of a day also varies over the course of a Illarion year. The shortest days in the year is the 2nd and 3rd of Mas.

Changes at the game content and the map as usual as a nice and compact list:

  • Slight map adjustment to allow for the walking over the gates on the upper pathway of Galmair.
  • There are now two steaks, a raw and grilled steak. Only orcs can eat the raw steak.
  • Recipes have been adjusted for the changes.
  • Runewick homeland between dragon cave and Bear cave is more defined.
  • Map adjustments made to Galmair Arena. Monsters can no longer fire at the crowd or cast magic at them.
  • Hemptie Trader NPC stock is adjusted. It now sells level 0-10 weapons and armor and other minor miscellaneous supplies. The trader will buy everything he sells except for bags.
  • Clay and sand pits now utilize empty and full graphics.
  • A new mine shaft in the Copperhand Tunnel now makes trips to the Black Hole mine quicker from Galmair.
  • The map of the Volcano north of Runewick has been altered to decrease shadow and bugs eliminated.
  • Holes patched in wall in tower located in Sentry Forest, which allowed monsters to pass through.
  • Slime spawns near Galmair Harbour were adjusted.
  • Carrot plants and seeds received clearer names.
  • Spawn changes in Buccaneer's Lurk.
  • The development tutorial was improved.
  • The description of treasure chests was changed.
  • A graphic for empty shoals has been added. Shoals will replenish again.

Have fun with this new update! As usual you may discuss on the board if you have questions or comments regarding this update!

written by Nitram on 01. March 2015 06:35 pm

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