Character Characteristics and abilities

Legend

We have thought about the things that should be integrated into Illarion in the past, but when a project runs over several years, people are joining and leaving the development team and many players contribute ideas, you can't have a strict planning. We try to list the most important functions and concepts of Illarion on this part od the website and give a short status on them.

  • already realized
  • planned / already working on it
  • we planned this in the past, but have to check it again
  • proposal declined

Contents

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Characteristics

A character has the following characteristics

  • Health points - based on constitution
  • Mana
  • Agility, quickness
  • Constitution
  • Dexterity
  • Essence, magic skill
  • Intelligence
  • Perception
  • Strength
  • Willpower
  • Size/weight
  • There is no level system. Everything depends on skills. Hitpoints and mana are based on constitution and wisdom. Therefore experienced players have the same amount of hitpoints as newbies, but the older players take less damage because of their higher defence skills. Their spells need less mana, because their magic skills are further developed. By using this system we achieve a continuously developing character rather than an unsteady development caused by a level system. Also the comparation of characters is made more difficult.
  • The names of other persons can only be seen if the person introduced before.
  • Mana and hitpoints will not be shown as a number but as a bar graph. Skills will be shown in different shades of the same color.
  • Skills will be shown in levels (like bad, medium, superhuman...).
  • Stamina - all actions require stamina; fighting, running, casting and working (mining, smithing,...). Your stamina level will affect your actions, as you will not fight as well or walk as fast. Yelling will also require stamina, so as to avoid spamming. Your stamina will gradually regenerate over time, but mostly if you relax. This is a partly a measure to reduce possibilities of power gaming. If you spend too much of your stamina, you will break down and be over exhausted.
  • Alignment (in positive/negative points), affects the amount of experience gained from certain actions. A high alignment will significantly gain experience by killing a low aligned player, where as he would not gain much by killing a fellow high aligned person. Also a low aligned cleric would for example gain more experience for summoning undead, than for casting blessings.
  • Age (Online-time)
  • Characters may be temporarily struck by imbecility, drunkness, poison or paralysis.
  • By looking at other characters, you can see what armour/weapons/clothes they are wearing, their gender and approximate age. You will only be able to see their names if they have introduced themselves to you how ever.
  • Your character picture represents your race, gender, skin color and current armament (as soon as the pictures are ready)
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Abilities

A player can develop its abilities in the following disciplines:

  • Skills rise when you use them.
  • The better a skill is developed, the better items can be crafted. If a high skilled blacksmith uses its smithing hammer with a piece of iron, he may choose to smith a short sword, long sword, two-hand sword, battle axe ..., while a bad blacksmith may only smith short swords. The better items also have a higher chance of ending in a piece of junk when smithing.
  • For skills like fishing you will catch different fish with different propabilities. Maybe you will also catch a pair of shoes?
  • The fighting skills will rise with successful attacks. When you attack a monster without inflicting damage, you will not get better in fighting. The possibilities for powergaming will decrease by this.
  • Skills rise faster when you fight stronger enemies. When fighting foes that you have killed often before, you will not learn much.
  • Physical skills rise fast and decrease fast when getting old. Mental skills rise slower.
  • When starting in a new skill, you have to perform the action a few times in front of a master of this skill (player or NPC).
  • Characters can build buildings (if they can afford it). They can rent or build shops or workshops. They can teach other characters there.
  • Introducing new skills in the game is very easy and can be done during runtime of the server. Until now we have this skills:
    • Herb lore(a skill for every herb)
    • runes (a skill for every rune)
    • Languages (for every race)
    • herbery
    • thievery
    • smithing
    • goldsmithing
    • mining
    • gem cutting
    • peasantry
    • library research
    • glass blowing
    • tailoring
    • baking
    • fishing
    • lumberjacking
    • carpentery
    • magic resistance
    • parry
    • distance fighting
    • concussion weapons
    • puncture weapons
    • slashing weapons
    • wine growing
    • burning bricks
    • construcion working
    • trading
    • butchery
    • tanner
    • weaving
    • stonemason
    • martial arts
    • healing
    • lockpicking
    • setting traps
    • swimming
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