Miscellaneous

Legend

We have thought about the things that should be integrated into Illarion in the past, but when a project runs over several years, people are joining and leaving the development team and many players contribute ideas, you can't have a strict planning. We try to list the most important functions and concepts of Illarion on this part od the website and give a short status on them.

  • already realized
  • planned / already working on it
  • we planned this in the past, but have to check it again
  • proposal declined

Contents

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Death

  • Once you die, you assume the form of a spirit, and must seek out a priest (player or NPC) who can then revive you. Upon reviving you will lose a bit of your skills though.
  • When priests die, they can not revive themselves, and must therefore also seek the help of other priests or visit a temple.
  • Upon a succesful atack on another player, you only knock him unconscious. This allows you to steal his items. If you really wish to kill him, you must attack again whilst he is down .
  • All items of an unconscious or dead character can be stolen, when you are able to carry them.
  • Unconscious players can be carried around (e.g. put in prison).
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How role playing is encouraged

  • Murders should be greatly reduced. As one can hit other characters unconscious, one can steal their items and thus act the role of robbers. Furthermore, in order to actually kill someone one must attack once more, after having hit the person unconscious, so it should reduce accidental killings quite a bit.
  • The alignment system forces you to stick to it. If you are evil (low alignment) then you will not gain much for doing good deeds, but rather gain more from bad ones. The same applies to a good person who performs evil deeds. One will however be able to slowly change one's alignment,e.g. if you are evil, and continously try to save and help people - then your alignment will slowly change towards good.
  • There are some diferences inbetween the races, and thus some are better suited for some things, whereas other races excel at other things. A troll, for example, needs an item that has been hidden at the other end of a small tunnel. He is too tall to enter it himself, but can strike a deal with a halfling. The halfling can then with ease crawl through the tunnel due to his lesser size, pick up the item, and bring it to the troll, and both gain something from the partnership...
  • There are many quests to complete throughout the world. e.g. a priest must travel around and find potent priests, aswell as complete their quests, in order to recieve the psalms needed for him to do magic.
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Work, work, build a house

  • It will be possible to build houses.
  • It will be possible to draw up building plans, with an in game tool.
  • It will be possible to receive building permits, by submitting building plans to the "building authority" (a NPC) for approval.
  • If the building permission is granted ((will take a few days in game time), on can then proceed to hire builders to build the building.
  • Some players can learn the special ability: 'build'.
  • To build a house, one must then hire builders, and get the materials needed (lumber, stone,...).
  • The builder then builds the building, once the materials are on the work site.
  • The better the builders are, the less material they use.
  • One should hire additional people, to carry the materials to the building site...
  • A garden can be arranged by characters with the appropriate abilities (e.g. a farmer can plant fruit trees...).
  • Furniture can be offered from a carpenter.
  • Farmers must also recieve permits from the building authority for their fields.
  • Houses must be mantained regularly, or they will fall into disrepair.
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What he said??

  • Each race has its own language.
  • One knows one's native language from the outset.
  • Additionally, a global common language has been perfected, so that inter racial speech is possible.
  • The common language, as well as other racial languages can be learnt. The time needed for this depends on the dificulty of the language though, e.g. the gutteral grunting of Orcs is easy to learn, where as the complicated elven language takes a long time to learn.
  • Depending on your language skill, the text you see will be more or less changed by the computer
  • How many languages, and which ones, is determined by your race and your intelligence.
  • Each racial city will have their language expert (NPC) who can teach travellers the local language for a large fee. There are rumours of travelling linguists who charge much less ...
  • One can translate for others automatically.
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Miscellaneous

  • We reserve the rights to delete/ban cheaters at our own discretion.
  • You will have to set up an account for each character, so as to reduce abuse.
  • After the test phase, there will be a reset, so all characters are deleted.
  • A character can only solve quests once.
  • There will be weather effects, that can also generate diseases (e.g. hot weather, cold,...)
  • In fights, one will sometimes have a critical hit or make blunders (e.g. drop one's weapon, or hit oneself accidently) which will be rather unpleasant.
  • There will be "wanted" posters of known criminals. Once you have read these notices and seen the picture, you will be able to recognize the villain (i.e. see his name). These will be hunted actively by NPC mercenaries.
  • Town guards will be strong, but defeatable.
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