Economy

Legend

We have thought about the things that should be integrated into Illarion in the past, but when a project runs over several years, people are joining and leaving the development team and many players contribute ideas, you can't have a strict planning. We try to list the most important functions and concepts of Illarion on this part od the website and give a short status on them.

  • already realized
  • planned / already working on it
  • we planned this in the past, but have to check it again
  • proposal declined

Contents

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General

  • There are raw materials (coal, ore,...) and commodities (Weapons, cloth,...).
  • Characters can learn skills that can work with the given materials.
  • A character can hire NPC's to keep their shop open, when they are offline.
  • To give an incentive to buy expensive goods like cloth, tobacco, salmon ..., there will be luxury points. If your character enjoys a high standard of living his social standing will go up. This allows for nobility, and can lead to a place in local politics. Luxury points decrease over time though, so one will have to constantly supply one self with it.
  • Each race have items that can onlyt be obtained in their racial cities.
  • There are different kinds of money, bronze, silver, gold, ruby, emerald and Diamond.
  • Trade with other players and NPC's will take place in a seperate window. Both parties have to accept the trade before it goes through.
  • Merchants (NPC's) have a dynamic stock. Prices will depend on supply and demand.
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Raw materials

  • Iron ore
  • Grain
  • Grapes
  • Wool
  • Wood
  • Meat
  • Leather
  • Thread
  • Pot ash
  • Quarz sand
  • various raw gems
  • Herbs
  • Tobacco
  • Stone
  • Loam
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Intermediate materials

  • Cloth
  • Wheat
  • Dough
  • Gems
  • Iron
  • Bricks
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Goods

  • Food
  • Weapons
  • Clothing
  • Tools
  • Glass
  • Jewelry
  • Shields
  • Armor
  • Music instruments
  • Magic potions
  • Bags
  • Wine
  • Beer
  • Buildings
  • Pipes
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