Creatures

Legend

We have thought about the things that should be integrated into Illarion in the past, but when a project runs over several years, people are joining and leaving the development team and many players contribute ideas, you can't have a strict planning. We try to list the most important functions and concepts of Illarion on this part od the website and give a short status on them.

  • already realized
  • planned / already working on it
  • we planned this in the past, but have to check it again
  • proposal declined

Contents

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General

  • Monsters in general have the same attributes and skills like players. During their "birth", some random values within a creature specific boundary will be determined. Therefore every monster can be different.
  • Monsters will learn during a fight like players do, if they survive.
  • You will only find items on monsters that they would carry. (i.e. no rats with swords, or sheep with gold)
  • The monsters will use different strategies when attacking.
  • Some monsters will be so strong that only a group of people, working together, can defeat them.
  • Every creature will have an alignment value. If you kill an "evil" creature, your alignment will change towards good, if you kill a "good" creature, you will become more evil yourself.
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Animals

  • Scorpion
  • Pig
  • Sheep
  • Insect swarm
  • Hare
  • Elk
  • Wild boar
  • Wolf
  • Bison
  • Bear
  • Crocodile
  • Tiger
  • Shark
  • Snake
  • Bat
  • Rat
  • Eagle
  • Mammoth
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Fantastic creatures

  • Giant spider
  • Daemon
  • Skeleton
  • Daemon skeleton
  • Mummy
  • Beholder
  • Troll
  • Rotworm
  • Lich
  • Minotaur
  • Cyclops
  • Yeti
  • Unicorn
  • Gryphon
  • Hydra
  • Pegasus
  • Basilisk
  • Draconian
  • Giant worm
  • Dragon
  • Ghoul
  • Zombie
  • Vampire
  • Werewolf
  • Hell hound
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