Creatures Legend We have thought about the things that should be integrated into Illarion in the past, but when a project runs over several years, people are joining and leaving the development team and many players contribute ideas, you can't have a strict planning. We try to list the most important functions and concepts of Illarion on this part od the website and give a short status on them. - already realized
- planned / already working on it
- we planned this in the past, but have to check it again
- proposal declined
Contents General - Monsters in general have the same attributes and skills like players. During their "birth", some random values within a creature specific boundary will be determined. Therefore every monster can be different.
- Monsters will learn during a fight like players do, if they survive.
- You will only find items on monsters that they would carry. (i.e. no rats with swords, or sheep with gold)
- The monsters will use different strategies when attacking.
- Some monsters will be so strong that only a group of people, working together, can defeat them.
- Every creature will have an alignment value. If you kill an "evil" creature, your alignment will change towards good, if you kill a "good" creature, you will become more evil yourself.
Animals - Scorpion
- Pig
- Sheep
- Insect swarm
- Hare
- Elk
- Wild boar
- Wolf
- Bison
- Bear
- Crocodile
- Tiger
- Shark
- Snake
- Bat
- Rat
- Eagle
- Mammoth
Fantastic creatures - Giant spider
- Daemon
- Skeleton
- Daemon skeleton
- Mummy
- Beholder
- Troll
- Rotworm
- Lich
- Minotaur
- Cyclops
- Yeti
- Unicorn
- Gryphon
- Hydra
- Pegasus
- Basilisk
- Draconian
- Giant worm
- Dragon
- Ghoul
- Zombie
- Vampire
- Werewolf
- Hell hound
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