Leon Demelii wrote:I see no reason why players should post how bad the game is doing. In fact, it's insulting the entire game and developers, so A+ on that.... In my eyes it is all the players fault. I've actually heard people say they are quitting until the VBU or because of the VBU. That's disgusting, how are you going to quit on a game that you haven't gotten to play yet? Or the people that complain that the VBU is taking forever, WELL YEAH! These people are trying to make it perfect and it's not their fault they don't get paid for it. Most of them have actual jobs and more important responsibilities. Me, I'm just happy for what we have NOW. We could have no Illarion at all...
As far as events go, it can be tough to plan some big to do if you are a simple player with little "pull" in the game. My character was starting to plan a big festival for Troll's Bane and sadly I never finished it due to the lack of support along with a few other IG reasons. I still hope to hold it at some point if some players get IG and want to help out.

I love quests, GM planned or player planned it really doesn't matter much to me. Although GM's can make things much more interesting....
Now from a PGer's POV (Oh yes, I openly admit to it) Skilling is not the most important thing about Illarion. It certainly helps make things more interesting however. No, I am not one of the "cap and wait, cap and wait" players, in fact my character doesn't even "cap" anymore. Did all the max skills and collecting gems and rare items make my game boring? Hell no! I love my character more than ever BECAUSE of it all. I think of Illarion as a book, a never ending, doing whatever you want kind of story. A good backround story is highly underrated, if you just make a character up without any ideas or clues, I'll give it a month until you quit playing that character. BACKGROUND STORIES! I see less and less of them nowadays and it ticks me off because no person just falls from the sky and just starts walking around. (Although I will admit Leon was more of a side character when I made him, sometimes things do fall in piece, though not often).
Lastly, why give new players everything they need right off? What is the point of that? What will they actually learn other than begging for stuff. Does the phrase "Give a man a fish and he'll eat for a day, teach him how the fish and he eats for a lifetime" mean anything? I can see give a newbie a tour around to town and basic lessons on where not to go, but if you go above and beyond the player won't learn anything except your name. Sorry thats just the way it is, I never got hand outs when I first played and it didn't stop me from having fun. Some people LIKE to do things themselves.
Example: The first time Leon ever went to Varshikar he HIRED A GUIDE! Oh yes, he paid to be brought there, and I have many fond memories like that.
I'd like to clarify a few things about my post, and the post Nalzaxx made which led to mine. First of all, we are both long time players (though I'm not nearly as much a long time player as he is, and as such, we have noticed trends in the game, and simply put, the statistics show that the game has been slowing down, a lot. If the GMs didn't want the statistics to be known and discussed, why would they even put them there? Were not neccessarily sitting here talking about how this game is doing terrible now and all that, were just noticing a trend and discussing why the trend is going that way, so that something can be done to fix it. What you're saying is like accusing old people talking about "the good old days" of insulting the way things are now.
I'd also like to be clear that I'm not sitting here pointing fingers at the GMs telling them that they're doing a terrible job and that they need to turn they're whole focus onto making the game better for everyone else regardless of their own situations. That would be stupid and arrogant of me. But what I am saying is that when the GMs focus was more on making the game more interesting through quests and events and such, well, what do you know.. the game was more interesting. Again, I'm -NOT- saying that the GMs aren't doing their job and their focus should be on my entertainment. I understand that people have jobs, and other things get in the way of Illa. That's the reason I'm not in game any more - because real life got in the way.
Also, as I mentioned in my last post, there are players out there trying to come up with their own quests and roleplay situations. I've gotten raiding parties together with my knighthood to go attack the orcs in Caelum, and we've raided the caves in Varshikar, and a dozen other mini-quests. You could ask anyone involved and they'll tell you what a good time it was. But, a big problem was that were were limited by our technical abilities. Regardless of how much effort you put into it, you were still fighting the same old NPCs. We knew that 10 minutes after we walked away from our quest, it would be the exact same scene as when we started. If we were able to walk away and be able to go into town telling people of our adventures, and pointing out how the lands in Caelum were cleared of orcs once again, we could have had some pretty cool roleplay, but the matter of fact is, we were unable to make any impact on the game. And that was one of the big things I liked about the game during my first few years - You could make an impact on it. But now, and until the VBU, none of our player quests are GM supported, and were basically stuck in a sort of roleplay limbo.
So whose fault is it? Everyone's. Yeah, if we had an active effort from -all- the players, we'd have some awesome roleplay and conflicts between factions that would make a very interesting Illarion. But since we don't have that, and we don't have the GMs supporting the quests of the players out there trying to make a difference, and because of the combination of the two, players are leaving, causing less roleplay opportunities.
That's my perspective at least.